PSA: Crafting UI Leaks RAM

Note:

The leak’s 1.5GB/hr rate is probably proportionally based upon a one craft per 1.8 second speed. I wouldn’t be surprised if it’s occurring faster alongside faster crafting speed.

I see a forum mod moved this over to bug reports. I already have an open bug report:

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It feels like they’ve worked on something, at any rate. Maybe placebo, I don’t check my usage religiously.

Still a bug.

Still a bug for 10.0.7

Did you report it here?

I’m choosing to believe this is intentional to force you to log off at some point.

yes, in another post. It’s also been brought up countless times.

All it does is cause wow to stutter and page gigabytes of leaked memory to disk. It doesn’t boot you.

Surely at some point your computer turns into a ret paladin and yeets itself

You’d be surprised at how resilient the page file is at eating this.

I’ve seen double digit gigabytes of leaked memory.

Fair.

Are you at least willing to lie to me and tell me that it makes you reboot occasionally so you get some sunlight between TSM posts?

No, because the the ah bots already have /reload set on a timer.

Fun fact many applications leak RAM if you really diligent/obsessed enough to monitor it. Just most people don’t care .

Edit: changed most to many after realizing where I posted. To not overly trigger the OCD crowd.

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Not at 1.5GB per hour linear with time. Usually “leaks” in most apps are just memory fragmentation and holding onto over-sized buffers.

The crafting UI leak was found by others to be an array constantly added to and never cleared. It’s why a /reload works.

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Nah. We need more gay centaur quests instead.

Considering that languages that run on top of frameworks today they do have their own garbage collector, wow is a C++ application and therefore needs its own garbage collection routine being called and memory released.

Either something blocks the garbage collector at that window or they forgot to call it lol.

It’s not even that. It’s an array constantly being added to and not reset. A garbage collector would only pick up data no longer referenced / live.

Are you sure it’s a ram leak, not a brain leak from monotony?

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Yes indeed sir. I’m not talking about just games though so that’s my fault for not emphasizing “any” class of app.

There’s a clinical app that , while the vendor is still trying to address it, it leaks about 2gb per hour. And that’s without doing anything…it’s an app that analyses data captured from other systems then it creates reports based on the providers specific needs. Even when it’s just open and not capturing its leaks. It’s a joke among our dept. a punchline for bad coding if you will. Thankfully it’s the vendors problem not ours to solve.

Amazing.

They STILL haven’t fixed the multi-gigabyte memory leak for 10.1. It’s now been half a year with the bug.

They managed to tidy up the crafting UI but not fix the 1.5GB per hour leak it has…

I’d almost think they don’t want to fix it out of spite now.

Looks like this is never going to get fixed.

I don’t think the streamers or developers craft a thousand of one item in one shot, so it will forever get buried.