PSA: Blizzard is not being malicious just because there's an aspect of the game you don't enjoy

i watched a video that had an old wow developer in it. perhaps they do not think like this anymore, or maybe they do, but the developer said it was part of their job to push against the playerbase. since we dont know their actual intent, there’s no reason to throw out the idea that they are indeed trying to aggravate people. just food for thought.

No, it’s not. It’s far down the pecking order from the standard fare here, including making threads to demean people.

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I mean if you are oblivious to the way the gaming industry and more specifically this game has changed over time than you are inept, please do not reproduce because whatever you produce will be dog tier low IQ just like you

This. Denathrius is dead and we have prince Renthal still gathering forces “to take Denatrius by surprise and with force”.

Like if this isn’t anti-consumer, I don’t know what is.

Peperidge Farm remembers Suramar and how we got en entire campaign (yes it was still dragged out) before the Nighthold raid hit, which made the highlight of the Legion expansion.

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This makes no sense from both a development and community support standpoint. Also, reworks are extremely costly; in development, it’s less costly to get something right the first time than it is to fix it.

Point in case: this is gross incompetence on Blizzard’s part. The pushback we seem to be getting is mostly because by the time an expansion cycle ends and another one begins there has already been an almost complete staff turnover. There’s almost no one on the current dev team that was there when Shadowlands (as an example) was a rough outline, and therein lies the issue.

Ok, not saying you’re wrong, as it would explain quite a few things, but how exactly do you know that is the case?

WoD flying decision was not malicious. It made sense to them when they made that decision.

NOTHING they put in the game is malicious towards players or some subset of players. To even think that way is a miserable victim complex.

Why would you believe there’s maliciousness from a game company??

Wait, what are you all talking about? Pet battle week?? Are you serious?

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Blizzard hates me, I never get what I want.

this is a slap in the face and the LAST STRAW

i mean, i dont agree with it either but im just putting out there what the guy said.

Yeah, all with the same cookie cutter Meta teams that are easy sweepers.

I tried in early BFA and after seeing the exact same team over and over again from different people I just quit.

It’s not interesting or exciting at all and there is no real skill involved in the PvP pet battles. It’s all just having the Meta build or not having the Meta build.

So far I don’t think that there’s any part of shadowlands that I’m actually totally unhappy with other than the fact that blizzard seems to get a perverse thrill out of not putting enough relevant information into their quest descriptions.

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Glassdoor reviews.

With how venomously flying is treated? Definitely.

Probably. I can’t imagine very sane or talented people to be working at Blizz these days if even half the rumors are true about their industry practices.

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I don’t know homie, the gaslighting that’s been going on regarding old content scaling seems pretty malicious to me, it’s clearly not popular or even accepted by the majority, and if it’s working as intended, it sure as hell wasn’t advertised as such. Ion said time and time again that old content farming would not be affected (check his panels with Taliesin and Evitel) and old content farming was not affected by the level squish, it was completely fine until Shadowlands dropped. So are they being malicious by gaslighting the playerbase and telling us to “cite specific examples” when that’s all we’ve been doing? Maybe. Are they being irresponsible by not addressing it? 100%.

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I don’t think you understand how development works in the slightest.

Gotta love people that say you are wrong but don’t even take a second to explain why. Why even bother replying if you’re not going to contribute to the conversation?

I love the poop quests, and I’m disappointed there aren’t any in Shadowlands. Just because you may not like them doesn’t mean Blizzard creates them to punish you.

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For a video game, if something isn’t working out in development the way a team may want it to, it might be better and cost-effective to release that product to the general public so long as it’s functional. This is for one main reason:

Reworks don’t work or function the same way when you’re selective in who is testing the mechanic and/or have a smaller player pool to choose from. In a game where there are so many variables that can occur in a given situation, as well as every spell that can be used in synergy with the mechanic, it’s difficult to sim every variable without having a larger player pool. The reason why you see games like Fallout or Elder Scrolls release with a barrage of bugs is because the rigorous testing required to make sure everything operates as it should in a game where you can literally interact with everything would be financially irresponsible. It’s much more costly to do that than to just release the game and patch it when possible. This doesn’t mean every game should release with bugs; you should make it as finished as possible (looking at you, Cyberpunk 2077).

This is why, whenever an expansion gets released, we get waves of buffs and nerfs to classes and systems: Because Blizzard won’t really know what needs to be focused on without having that player pool feedback to pull from.

Does that make it okay? Debatable, but it’s certainly more cost-effective than to stew in development when the dev knows there isn’t much they can do beyond reworking in circles. The reason why early access is so popular with some devs on Steam is because it allows them to have that feedback without limiting who can and can’t play it.

I apologize for coming off so hostile, but it honestly irks me when people on the forums speak to development so “matter of fact” when it’s very clear they don’t fully understand the process that goes into it, and why things happen the way they do. It especially bothers me when people use it as excuse to badger and insult the devs, when they’re usually not the issue. The devs are working under intense deadlines, so they don’t typically have the resources and time to dedicate to reworks during development.

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Horrible example. It can easily be argued that flying actively harms parts of the game.
These comments here do little to dissuade my initial concern…