Melee classes currently have too much mobility, too many micro cc’s, and too much self healing. It feels impossible to play a mage in this meta.
A few melee classes are grossly overtuned in terms of damage. Either reduce all of the above or reduce damage of classes like uhdk, dh, arms and especially ww. There is nothing you can do to slow down their damage. Even with 50%+ kiting an entire arena match those classes can double a mages output.
self healing ruined world pve content
no thought just mash button and end fight with full health anyway
no longer need to manage health and mana pools across multiple mobs, no need for food or water
open world mobs are dead and im at full health after the fight