Protoflesh Droprate Too High

Compared to the other new ZM resources, protoflesh is dropping far, far too commonly.

It currently only has 1 use, which is the empty kettle, which it shares with the fish, Precursor Placoderm. However, compared to the fish, the flesh is at least 2 full orders of magnitude more common, to the point of being nearly worthless. My server has less than a thousand first flowers, a little over a thousand placoderms, and nearly ONE HUNDRED THOUSAND protoflesh, barely above vendor price. The supply is so high that even server wide shifts from gluttonous hedonism to kettles would barely put a dent in the supply.

The placoderm supply is boosted by the strange goop fishing, but even still it is just completely outclassed by the flesh. As a result of the droprate being far too high, protoflesh renders the placoderm complete irrelevant.

I am making the argument that, from a professions balance perspective, protoflesh should have its droprate reduced significantly.

Another option, which should also occur, is adding more recipes and other uses for these items such that they can have a consumption rate that roughly aligns with the production rate.

The game is simply more interesting when the things you have and work for have some kind of meaning, ya know? 100g for an herb that procced x5 and took no combat feels pretty bad vs having to fight something, often a miniboss or rare, to get a 40s piece of meat :confused: