I was waiting for Kaivax to post a warrior feedback thread but we can start here.
The rage nerfs seem a little excessive and currently Prot Warrior feels ok.
It felt amazing in dragonflight however now, it just feels ok. With these proposed changes, it feels like our offensive abilities are going to be reigned in.
Developers’ notes: Protection Warriors are currently constantly flooded with Rage which undermines rotational defensive decision-making and encourages constant dumping of Rage into Ignore Pain to maximize effectiveness. We’re taking a pass at reducing Protection’s overall Rage generation to make decisions on when and how to spend it more meaningful, without reducing Protection Warriors’ ability to tank effectively.
I think rage feels fine the way it is and I don’t think it really undermines anything defensive wise. We get to use shield block and ignore pain and we even can talent into “overwhelming rage” if needed. Its also nice to be able to spend some rage on a revenge or an execute here and there when its not up or proc’d
These changes feel reminiscent of Legion (Release Ignore Pain) where Ignore Pain was awesome and then completely gutted.
The change to Strategist seems unnecessary “Chance to reset the cooldown of Shield Slam from Devastator and Strategist reduced to 20% (was 30%).”
(4) Set: During Luck of the Draw! Shield Slam’s chance to critically strike is increased by 50% and its critical strikes reduce the cooldown of Shield Charge by 6 seconds.
- Chance to reset the cooldown of Shield Slam from Devastator and Strategist reduced to 20% (was 30%).
Not needed this feels like its hamstringing our offensive abilities.
- Impenetrable Wall no longer increases Rage generated by Shield Slam.
Not needed, this is more nerfs to our offensive options.
- Booming Voice causes Demoralizing Shout to generate 20 Rage (was 30).
Its nice to be able to pull a large pack, demo shout, and have the rage needed to mitigate the pack.
- Champion’s Bulwark no longer increases the Rage generated by Shield Charge.
Still very useful in M+ with larger packs of mobs
- Bloodsurge now causes damage from Deep Wounds to have a chance to generate 3 Rage.
Fine if you want to take away 2 rage from this and not touch the other talents rage gen… Ok…
- Violent Outburst has been rebuilt to be easier to understand and track progress towards the next Outburst. Additional Rage generated from Violent Outburst reduced to 50% (was 100%).
Again why the nerf to rage?
- Shield Wall cooldown reduced to 3 minutes (was 3.5 minutes).
Ok but our 4 set bonus is also going to proc Shield Wall Randomly which is cool.
- Amount of damage ignored from each use of Ignore Pain increased by 30%.
Very cool but worried that this will be reverted after implemented and we will be left rage starved like back in legion after the nerfs.
I hope more prot warrior mains have feedback regarding these changes. I only play a prot warrior and I’ll always play through the ups and downs but this just seems like big nerfs to our gameplay and fun.