So I was tanking an UBRS run just recently and I was tanking a Rage Talon Captain and a Rage Talon Flamescale while the OT was taking care of the other mobs.
Our mage pulled threat on the the Captain and while the Flamescale was being killed by the other DPS I went to pull it off the mage. I taunted, it was not resisted, and there was no threat increase according to the meters and he kept attacking the mage. It wasn’t until the second taunt that it successfully pulled it off.
Has anyone else experienced this, is there an ability that’s not listed that can ignore taunt?
taunt works just fine, taunt only lasts 3-4seconds after which they will go after whoever has higher threat, taunt brings you up to the highest persons total threat but it does not generate any additional threat, you need to use abilities and attacks after taunt to maintain aggro.
as previously stated some of those dragons knock you back and drop threat, if taunted before the knockback the enemy will chase you for the duration of taunt but will leave you the moment taunt is over. if you taunt after the kick because of spellbatching then the enemy will follow you after the knockback, very helpful, and gives you the chance to generate threat on it.
if however you taunt too early and then big damage from your team comes in you’ll feel powerless to take back the mob with no rage and no taunt.
protection spec warriors suffer from lower threat output than a fury-prot warrior
todays optimized dps need to cool their jets to allow for tanks to build a bank or pool of threat before they can go ham.
if you mark skull then x, and dps follow the 2 sunder rule you should be fine even as a full prot warrior, but they dont.
Man i wish i had played with tanks like this back in vanilla. Was working on my warlock that was to be my new raiding main and had a warrior that refused to sunder and then got mad at me when i pulled threat from applying a single dot to a mob. eventually i had to sit and wait 20 seconds for him to build enough threat so that i would pull from him just before the boss or mob died. Then i got on my warrior to run him and his guild mates through the same dungeon and show him how to tank. Even his guildmates that were trying to tell him how to better his tanking could not pull off my tank after i got my sunders up and starting doing my normal tank rotation. Don’t think he ever learned though
dps only care about the meters, not the group. and inexperienced tanks are quite noticeable.
consistently the same people focus X first because it has a higher health pool and it gives them the chance to reach 5 combo points (rogues)or theres fewer interupted spell casts (mages). its stupid, but hey. “muh meters”
Funny…back in vanilla i never cared about damage meters. If i was able to DPS and help kill stuff without pulling i was good and the party was happy. Once i started raiding if i pulled aggro it was after the tank/s had died and i was next in line. Only times i intentionally pulled mobs was if they were going after the healers (Searing pain spam FTW). Was not until TBC that i started to care about the meters and that was only to shut up a mage in guild that kept going “I’m #1 all the time” he stopped shortly after i showed him up by taking his spot and still not pulling from the tanks (which he did every pull and then got killed cause he would not wait)
i learned very early in WC on my mage that i needed to wait several seconds to use blizzard or else it was going to be a fiesta every single pull.
same rules apply today. i knew i was doing all the work back then, i also knew pulls went even faster when i waited to go in and we didnt split damage or waste global cooldowns on frostnova and blink.
That would explain why the captain just kept following the mage, even after taunt. The mage did quit dpsing, but damned if the taunt didn’t even get the captain to turn around.
The problem is that I wasn’t knocked back, just that the mage over took me on threat. Taunt should have pulled the captain back to me to be able to hit it SS and regain threat, but it just plain ignored the taunt.
As for DPS, I would agree that watching one’s threat is a necessary tactic in classic, just a lot of times people get caught up in the moment.