Tanked all the mythics on my warrior, I reckon my prot pally could have done a better job wearing all greens. Zero threat anyone who just looks at a mob pulls aggro. Way too many cds needed to get survivability each pull. Dots should be on thunderclap not devastate.
After tanking since launch I wanted to check if it was just me so I head to icy veins for outside opinions…dead bottom of tank tier list.
Prot warrior is rubbish…jumping to Prot Plad.
Cool, good for you bud. I’m glad your Pally is doing well. I don’t blame you and I support your decision. I’m sorry you can’t pull by throwing your Avenger’s Shield and throwing out silence chain lightning. You might have to use your brain and play a little bit and that can be a challenge. You should just stick with your Paladin.
The class requires work to use effectively in 5 mans.
DoTs are applied on Revenge as well.
As I said I did clear all the mythic dungeons, it takes far too much work to have any sort of optimisation. My general point is that it needs work, if feels like driving a dumpster truck. Can it work…sure, is it any good…not really atm.
That’s great feedback, bro. Put it inside this envelope and I’ll seal it with my official stamp of approval and mail it to Blizz HQ.
Haha that would be great as I love my warrior
I think prot warrior is a lot of fun… it’s just a little weaker than the other tanks and could use a boost. There have been worse tank disparities… such as the 8.0 warriors.
I still have whiplash from the great prot warrior 7.0 nerf of 2016.
Prot always starts weak. Its Blizzards way of keeping the warrior population in check.
Not only is it much weaker it also plays like crap.
My favorite part of Protection Warrior thus far is Execute. Very sad this doesn’t have a build synergy yet and hope this gets worked into a future set bonus. Venthyr have a pretty hot bonus with it.
I am Necrolord and being able to bring a 10% crit buff to melee DPS during their CD windows is awesome. I may not see it reflected in my numbers but I know they’re loving it.
Sure, things like Ignore Pain can feel a little flat, and since it’s early, rage generation is a little low. But together the rage spenders are far more interesting than Ironfur and Frenzied Regeneration. Further, Warrior seems to scale defensively a little better than Paladin thanks to better active mitigation and a swarm of cooldowns which add instantaneous defense. Lastly, their mobility compares though maybe not competes with Vengeance Demon Hunter.
Altogether, I feel Prot Warrior is an ironclad wrecking ball which performs well to its niche. But that doesn’t mean you have to enjoy that niche or appreciate what it can do.
This is my biggest issue, it’s clunky as. If it performed well it wouldn’t be such an issue, some reward for the extra work but nada.
Did you have the same healer for all the runs? Guildies/friends with discord or a random?
I ran a few this weekend with a couple guildies in discord, one healing on their monk, and I felt near invincible save for a couple boss fights we werent familiar with that took us maybe 2-3 tries tops.
This sadly isn’t unique to Warrior but is a Blizzard design philosophy. Otherwise Feral Druid’s Savage Roar would be outperforming it’s competitors and Sabertooth wouldn’t be a damage buff PLUS an auto-refresh (it would just be a refresh with competing options in the row being the damage buff and slightly over performing for the increased complexity).
/equip +1 Tin Foil Hat of Charisma
Every spec seems to have this to some degree–there is a perceived “favored build” and balancing competitors is discarded until the next patch’s fotm (flavor of the month). I personally believe this is due to programming work being sourced via Work Order Management as a business practice instead of a continuous agile process where the developers are able to iterate designs without a lot of cross-talk or bouncing between classes.
This is how business sees programming be cost efficient (basically cut corners on costs) while maintaining their standard retail margin. Does it work? For building enterprise-wide architectures it is probably the best practice available. For building entertainment consumables though where users have thousands and thousands of daily interactions, it can end up being detrimental to the UX and therefore degrade the product cycle.
/unequip
The spec itself isn’t clunky in terms of rotation.
If you don’t like the high APM the base spec offers, there’s even a talent that drastically reduces the APM requirement and provides significant downtime.
It’s only clunky in its ability to put out threat outside of 15 yards or consolidate spread adds, which is a serious weakness in certain M+ pulls.
I haven’t done any Dungeons yet, I am trying to feel out how to mitigate Spells better, without my base 10% mitigation, its hard to maintain aggro, keep IP up and pool rage. For me anyway, I feel as if I have to blow everything at times to even stay alive. Trying to tank the Arena Elites, they were literally hitting me for 40-60% my hp per hit.
Weird, I’m not having any issues. Are you marking your targets, I find marking the targets helps keep everyone on task and my TC and Rev are more than enough to keep threat on targets that aren’t actively being dps’d. Either that or you’re running with dps that are doing a lot more dps than my groups.
Its a non-maintainable (outside of Berserk) extension of up to 5 seconds at a time.
If you mean Devastator, unless one’s outright avoiding Revenge (as we’ve no need to do in favor of IP spam or otherwise in any content released yet), it does little to reduce APM requirements.
I enjoy running both it and Punish, but, I could honestly see why one would find either build in some way “clunky”, as Punish’s AM takes a while to put into place and some people just really hate AA-based resets or having to use a swingtime WA on a tank, of all things.
Honestly, you may as well until Prot Pal a la First Avenger - Divine Toll gets nerfed. It’s pretty well broken for Mythic dungeons and will probably last for a tier at most (at which point we might see the raid build take precedent in M+, too, instead, likely with Magistrate’s lego and maybe even using Necrolord for a change).
For my own part, I just want to see:
- Shield Slam refresh chance scale with rage consumed, starting from its percentage chance (essentially, an Execute buff).
- Shield Block Rage cost reduced from 30 to 20.
- “Dead” talents revitalized.
I still have plenty of downtime to use Devastate for 3 GCD cycles on occasion even with Unstoppable Force.
I do tend to spam IP because even a couple casts of Revenge tends to tank my Rage pool. I don’t like using Revenge outside of procs or on pull. Also, today is reset and M+ is coming out. I wouldn’t plan on using Revenge over IP.
IMO big difference between no empty GCDs and most of your GCDs filled.
Tank balance has never been closer and people are still trying to say “warrior is rubbish.”
If I, of all people, was able to clear all M0s, at 150 ilvl, without knowing any of the dungeons super well, without too much of an issue, I have a hard time understanding how others are struggling, because I am not a very good player lol.
And to everyone having threat issues, you need to press Revenge more lol. This isn’t BFA, Revenge actually does good damage and is worth using rage on.
Of course you are having an easier time tanking on your pally lol. That is intended as it’s a beginner class ESPECIALLY for it’s tanking spec. It’s the kit, rotation, and passives that make the pally more friendly for new player tanks.
If we consider some tanks are designed for new/inexperienced players it would make sense that those same tank classes would allow for more “error” in their play.
Examples of errors during tanking can be - pressing the wrong buttons, using your active mitigation improperly, positioning improperly for your dps to easily use their abilities, not interrupting MULTIPLE targets as a team (which can be much easier as a pug if you mark), etc.
So of course you had an easier time tanking on your pally with these low difficulty/more fresh dungeons, almost any other play will as well. Experienced or inexperienced.
I enjoy tanking on my warrior because the skill cap is higher and allows me to push pace and time with more possibilities of pulls and strategies.
Play through the content on your pally then come back to your warrior when you want to make dungeons more “spicy”. Nothing wrong with that!