Prot Pally HOP nerf

Protection
    Light of the Protector and Hand of the Protector’s healing reduced by 40% when engaged in combat with enemy players.
    Mana regeneration reduced by 30% when engaged in combat with enemy players.
    Developers’ notes: With the launch of Tides of Vengeance, the additional healing granted by Hand of the Protector was changed to be based on the target’s missing health, rather than the Paladin’s missing health. While healing is a core element of Protection Paladin survivability, this has proven to be more effective in PvP than intended. Protection Paladins should feel like they can survive high amounts of damage, and heal their teammates in a pinch, but not provide consistent and sustained healing to their teammates throughout a match.

I agree that this should be nerfed in Arena and RBGS. I would also suggest that these types of changes and hotfixes meant for Arena and RBGS should only affect Arena and RBGs. Thank you

This would have been a great time to take LotP/HotP off the GCD. Still feels awful and clunky.

2 Likes

Wish they did like 25%. 40% is furious lol. Especially with mana regen nerfed too. ughh

Yes, its absolutely retarded that this affects world pvp. I heal for like 5% of my hp per HOP.