I know that haste is our biggest stat, but all my ups from my myth+ cache I have been gating Vers/mast or vers/crit right now I am sitting at
18% haste
18% mastery
7% Versatility
14% crit
right now my gear is below optimal I realize but my question is should i replace my other pieces that are with gear 5-10 I levels higher and risk losing my haste or stay right where I am till I get gear with haste?
You should gear ilvl > haste > * in almost every scenario. Secondary stats are pretty close together so if you gain ilvl (or stam/strength/armor), its a net gain overall.
As a tank, the str/stam/armor from ilvl is the most important thing.
Like Reese said Haste is probably our most important secondary, however i am personally not a fan of stacking it to the point that i sacrifice everything else. Stacking haste might make it so you take less overall damage throughout the encounter, it will also make it so you can potentially spike in health a lot more if you aren’t timing Sotr perfectly. Making sure you have a nice balance of Master and Versatility helps to keep the incoming damage a bit more evened out and predictable.
Crit is an interesting secondary for us as well as it provides parry for avoiding damage, and the extra chance to reduce the CD on Sotr. I haven’t played with a high crit/haste build yet to see how that feels, but i bet it will be spikey.
Also, Hammer of Wrath discord is your friend for getting some great advice.
Crit is your worste stat. I would honestly get as much mastery and versatility as possible.
Get your hands on a haste trinket like Rezans Gleaming Eye. And just stack the crap out of mastery. You can double stack haste trinkets, but I would probably lean more so on like a jes’s howler or alchemist stone.
And like I said, stack Mastery like a mofo. Will make a strong late build.
(1700IO prot pally’s opinion)
It’s perfectly fine to wear Vers + Mastery pieces. Vers + Crit or Mastery + Crit are less than ideal, but if it’s a non-ring iLvl upgrade then use it anyway.
I wouldn’t use a Crit ring unless it was at least +10 iLvl.
On paper, Crit is the best defensive stat because its the biggest reduction in DTPS of all the secondary stats. Its not ideal to stack because its based on a dice roll and as a tank, depending on dice rolls is never ideal. The consistency provided by Haste is best.
Mastery is def. more valuable in dungeons since you don’t get the full value out of Haste but Haste is still king.
I run a Rezans gleaming eye which gives me all the extra haste I need. If you didn’t have a haste trinket, sure, get haste. Mastery is pure mitigation. And like you said, I don’t like chance.
The rest of your post and your conclusion is correct, but this reasoning is inaccurate.
Crit/mastery make you take less overall damage throughout the encounter than haste, but you will spike because those stats are rng (parry/block), haste on the other hand is king not because it’s the best at minimising damage but because you are given the most control over your survival. With control you know when damage is going to happen and mitigate it rather than hope that it doesn’t happen.
Dont worry about stats, just get haste rings and prioritize ilvl for everything else. If you’re simming gear or min maxing, you’re missing what’s really holding you back.
I accept that some of my wording may have been missleading as i did speak about Crit later in my post, however the section that you quoted, I was discussing Mastery and Versitility. Don’t forget Mastery isn’t just an RNG defensive via block chance it is also a flat mitigation similar to Vers.
Yes an experienced Paladin tank stacking haste for Sotr it gives them a lot of control and the ability to smooth out the big hits while an inexperienced tank will struggle and potentially cause larger spikes.
For myself, the general rule of thumb if its not a ring, higher ilvl always wins because of strength gain. As long as haste is above 15% i would say just go ham on higher ilvls. The only slots to me where ilvl doesn’t matter will be on rings cause they dont have strength and me losing 1k or 2k hp isnt going to mean anything.
Speaking strictly of Strength: this was definitely true in Uldir level gear. Its only somewhat true in BoD level gear. It won’t be true in Azshara gear. The higher your ilvl, the lower your Strength stat weight will be.
The reason ilvl will win is because:
Secondaries are super close so getting more of them will offset any loss of more optimal stats.
item level means more Armor/Stamina. With how content scales from patch to patch this expansion, you need to get current gear to even be relevant.