Prot Paladin Nerfed

Cool now nerf lock Demon Armor, remove greater fade from Spriest, and scale back boomie dot damage (they do more dps then double melee while in bear form 60% of the game… just stupid).

3 Likes

This is a total joke. I’ve played over 1k arena match last season toped out about 2100. Prot/Ret or War. If we don’t win in 2 mins we pretty much lost already cause heals arnt that good. A full Mana bar is about 50percent health. Any team with roots that use them we can never beat period. 1 hand of freedom every 30 secs with my war 2 feet from their healer is a joke. Need the heals fine but give us cleanse root or double freedom

Yeah if they were just going by cdew prot warrior would have been nerfed a few weeks ago anyways, because he tweet complained then too. Lots of top players had been complaining about Prot Paladins, not sure why this is surprising anyone or anyone is upset they’re getting nerfed. Prot just leads to an extremely forgiving playstyle. It’s one thing to have utility, but it’s another to just let people still compete against top players with very high MPM (Mistakes per minute), because then you just obviously get an extreme wasted game if you fight a prot paladin with low MPM.

6 Likes

If tanks are going to be viable in PvP, they need to fit into the DPS role. All tanks should be like how WoD Gladiator Stance war was where they trade their defensives for offensives (shield block changed to shield charge) etc.

[https://youtu.be/_Z_hUuTlKPU]
How Glad Stance worked in WoD.

Nobody wants to play vs tanks (besides Alex lol) that result in intentional dampener comps they’re way too forgiving, trying to kill a WW/Prot Pally/X is extremely difficult and usually goes until deep dampener before something can die. Its similar to how double healer warrior worked in WoTLK, however stuff died without dampening back then.

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Strange. I was expecting to see more random hunter nerfs cause you know reasons and blizzard. :sunglasses::rofl:

No compensation. Nerfing prot heals makes them unviable if they don’t get something else.

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They’re wasting time nerfing prot paladin when they’re BARELY played at a high level…

Are you high? This is why BFA is complete trash, their priorities are amazingly and mind numblily stupid.

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What are you even doing anymore? Every time there’s a buff or nerf you say the exact same crap.

Top players complaining guys. Just makes sense because they say so.
How many high rated prots are there???

Get outta here with that garbage there’s 100000000000 other things they should be looking at than wasting time on a handful of prot pallies.

4 Likes

dang they have been making some bomb changes lately. Hoping they keep it up.

1 Like

My two cents on the things I’d like to see changed.

https://us.forums.blizzard.com/en/wow/t/pvp-tuning-february-5/90819/7?u=axolotll-llane

if only u could hoj, bash, fear, port, ground, vortex, or idk actually have a teammate grip u or reverse it or incap him or stun him or fear him or well literally any of the 9 trillion things to counter it

no this isnt dilly on an alt

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What part of “nearly unavoidable” did you not understand?

probably the same part of you saying NEARLY unavoidable.

meaning; incredibly difficult to avoid

hence my listing like 14 of the 37 counters to a hunter trap

got it now?

Better waste my cds on a 30 second cooldown, harpoon into trap is nearly unavoidable especially as a double melee comp. You just expect my teammates to stop all their damage and stack on me every 30 seconds? What kind of pressure is that?

Hoj is a waste, stops a kill setup. You’re going to fear that hunter as he harpoons across the map in .5 seconds for a trap? It takes two globals and no one has that kind of premonition to see that coming. I can sac it yeah, but then my teammate has nothing for the next trap coming in 30 seconds.

It’s the fact that survival can pump out an incredible amount of damage while also having harpoon/trap combo and a ranged stun. Like I said, -nearly- unavoidable. A 6 sec trap is more than enough for them, because 8 seconds of incap into 5 sec of stun from anything into fears/clones is actually stupid. And personally I don’t think any cc should be longer than 6 seconds.

If you wanna make that “you have hoj into incap” argument it’s interruptable, puts me in a bad position, shiftable AND los stops it. Trap you cannot avoid if he harpoons you, even with freedom.

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I can’t speak for anyone else, but I’m less mad about the nerf itself and more about how it fits into the poor design of prot paladins in general. Their healing was nerfed even harder in Legion during PVP, if I remember correctly, but they had mitigation outside of that.

But moving all of prot’s mitigation to armor, a stat that is nigh-useless against many classes and specializations, made healing effectively the only mitigation they had. They should have realized what problems that would cause.

4 Likes

all cc should be max’d out at 6 seconds we agree there

im just telling you countering trap in many situations is well worth the hoj, for example because using that hoj will likely save ur trinket, sac, or a partners major defensive

just trying to help

you have a lot of games played and are only 1900 i figured id respond

pala is incredibly strong and hunter comps in particular should be something you handle quite easily with your toolkit.

not flaming just chatting

I have a lot of games played cuz I’m playing with friends for fun/general wins and I q’d with a lot of low cr people and was sitting at 1500-1600. Q’d (god I am scum for this) RMPala and went up 500 rating in a few hours.

I actually struggle a lot against survival hunter teams and most of them are rdruid cupid. Pair the trap/stun combo with clone and it’s just an absolute nightmare for me.

I have tried to HoJ the harpoon but I’m usually between globals as he comes over and traps me.

Why was the self healing nerfed though?

It only became a problem after they allowed HotP to scale with the target’s missing hp, instead of the casting paladin’s hp. Don’t know why they couldn’t address that instead of nerfing prot in every other aspect of pvp as well.

2 Likes

just threw out hoj as a possible option if he cannot be dispelled.

typically u want to pre freedom the harpoon and hunter will not get trap on you

that is 100% on you to control

you know when trap is off cd u must be very greedy with your globals at that point and be max range. it becomes a very routine play then.

just play this and farm tbh comp is busted and GL on games

just play this and farm tbh comp is busted and GL on games

Lmao aint that the truth