Prot is extremely weak in PVP

what dies in 10 seconds and cannot pull off more than 7k dps in the span of a 3 min arena session? oh yea prot

What we need

  • Damage buffs ~ Shield slam and revenge needs a buff badly
  • Survivability buffs ~ Ignore pain needs to absorb more damage and better Def cds
  • Pvp damage delt to tanks needs to be slightly reduced by like 10-20%
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I do agree with these and damage received should be reduced by 30%. Tanks shouldn’t be squishier than Dps like they are now.

I don’t agree here though and isn’t accurate. Only way this could happen is if you had RMD hard CC/Root you and you never had any uptime.

That 2nd quote you linked was a joke yknow that right

I thought tanks were un-killable abominations that ruin PvP, and should be banned? Or is it just Prot Warriors that are easy kills?

This is the weakest and worst bait thread I think I’ve ever seen lmao

While the thread is bait to address this, preseason patch druid tanks where just that. It was common to see a bear spinning a flag solo against 5+ people not dying and actually landing kills.

They got nerfed to the ground and blizz decided to make sure tanks are not a thing by making them take 60% increased damage in pvp.

+60% damage in PvP for tanks has been in the game since BfA, though.

I could have swornnit was 50%.

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It was, and still is +50% in pvp. The most recent nerf of the removal of 10% mitigation from all tanks affects them everywhere.

Yeah thats what i thought. Thanks.

It was +50% at the beginning of BfA then they upped it to +60% at a later point in BfA. It is still at +60% today.

The +10% increase in damage they did recently only affects PvE. All they did was remove the +10% DR they gave all tanks’ passives in Shadowlands which was PvE only. This was added in March of 2021 in an effort to keep tanks from having to kite around so much in Mythics.

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Correct it was raised to 60% even I missed it cause I wasn’t playing at the time they raised it again. It’s actually beyond dumb. Also it’s not working correctly as per Rextroy’s video today it’s 67%. Either was a stealth nerf or a bug.

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I’d say it’s a 50/50 chance between a bug and a stealth nerf. I hope it’s just a bug caused by the recent DR change. If only Rextroy could have figured out a way for tanks to one shot people through some weird interaction of taking more damage, some old trinket, and using those frogs. :smile:

Wow.

This is actually ridiculous.

We want to make it clear though, excluding tanks from Arena or Solo Shuffle is not an option we are exploring. We create content that is available to everyone no matter their specialization and there are some players who enjoy playing one class or specialization. We do not want to isolate those players and believe there are more design options for us to explore.

So this was just a lie.

They may as well just disable them if they are going to throw in stealth nerfs without accounting for other brackets and forms of PvP. Ironically, Blood is the only tank that doesn’t suffer too much from this because healing is based on damage taken.

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yeah right.
you’re doing it wrong then.

Tanks should have high survivability, high threat generation and low damage

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they dont have that

They have that

They need higher damage