Forgive me for sounding noobish or out of the loop but Im having a hard time finding the changes to Prot for 8.1. Could someone hook me up with a link? The one ive found only shows a Ignore pain change CD from .5 to 1 sec. Please tell me theres more.
From my understanding IP will be off the GCD have 1 sec cooldown (was .5 in legion) along with some changes to block. Specifically you can now block Physical ranged attacks.
Shield Blocks recharge time was reduced to 16 instead of 18. And Vanguard(passive) now increases armor by 55% of Strength (was 50%), and Stamina by 45% (was 40%).
Honestly they haven’t said anything else about single target rage gen but baby steps i guess.
Thanks for your reply and happy friday!
All of these changes are great Quality of Life however they haven’t addressed any Rage issues as you mentioned. Also the fact that Prot is still very squishy, has a awful spell reflect now. No sustain, IP is still lack luster and weak. We also need new talents!! Where are they??? Impending victory just needs to be baseline then add some compelling healing talent on a tier.
They should also just bring back D stance for Prot to go along with Vanguard. Prot really needs 20% passive mitigation again.
Gladly second your suggestions. Felt like a God in Legion compared to now.
I really miss legion’s version of prot 80-90% shield block uptime, ignore pain total value was near my max hp when spammed. I love my warrior but right now i can’t justify bringing him to our mythic raids when i have my DK.
I still do my heroic clears on my warrior and it just feels like a shell of the class that i fell in love with all these years.
For a class reliant so much on gear, and Prot having prob highest skill cap for all the tanks, we have no pay out.
Then a fresh boosted BDK can clear a +5 after getting to 120 by rolling face along keyboard. This is why I want to see BDK nerfed or atleast more complicated rotation
Don’t know how to feel about it. I loved playing as a tank but probably should just try and use another class to get back into raiding.
Putting my BRM, Blood DK, and Veng Demon HUnter on the shelf to play Warrior. Its far too trendy to say they are terribad when they arent anywhere near as awful as they are made out to be.
I have 4 tanks in BFA this DK and prot warrior are both 380, my paladin is 375 and druid is around 370. Wanna guess which one feels like a wet paper bag? Playable yes, does it feel good to play? IMO not in it’s current iteration.
In addition to the changes mentioned, there is one fairly major that has not been.
The deafening crash azerite trait will be nerfed and you will only be able to extend Demo by a max of 6s (I can currently extend it by about 20-40s depending on a pull, which, given how much rage I spend during that pull, often brings it off CD by the time all is said and done). In theory, you should still be able to spam tc during avatar and with IP off gcd you could theoretically reduce your demo CD (and all others) by a substantial amount but at higher keys, if you cannot keep up 20% damage reduction, you’re dead before the next avatar/demo comes up.
Are you insane? Or just full of it? Druid flops over right now. It’s lacking in all areas even more than warrior. The only thing a druid can do is hop out of bearform and swiftmend someone.
Prot takes less damage than any other tank. These changes are going to see that increase. Will it be top meta? No. I would put money against that. But it’s certainly going to be good.
This has been discussed quite a bit, actually. And the fun part is, the buffs outweight this nerf. Magic damage will only be very slightly better than before, but it’s still an all around buff.
And to be frank, a trait worth near (or over, depending on who you ask) 100 item levels is just beyond silly.
I won’t argue that Prot is on the same level as Blood at the moment (though you could probably field the argument that Prot is of similar strength on some if not most encounters) but it definitely shouldn’t feel like a wet paper bag. You should have a similar effective up-time on shield block/bolster in most encounters. The only time you might experience a gap is on encounters with almost no downtime, and even then calling for an external generally fixes the issue. Are you sure you’re using the correct talent setup? Bolster and AM are pretty critical to our setup this expansion.
Indeed Prot warrior probably won’t feel good this expansion. They haven’t reworked them or cleared all the dead talents. They need a mastery rework, new talents, sustain, better rage and mitigation.
This is simply not the case. 75% block is about the best you can do, including bolster. This is 75% of the actual hits taken, where you will typically parry ~15% of melee casts. The 8.1 cd reduction on shield block will help, and i expect block percent to increase to ~80%. This however, will not resolve the real issue with prot atm:
A single melee attack can hit you for anywhere from 10k to 100k damage with optimal play. The spread is too large and unpredictable. This would be ok if you had any recovery mechanics, but you don’t. Instead, your healer is 100% on the hook to recover for you. Additionally, it’s possible to get unlucky and miss your parries during sb downtime, taking back to back max hits. This can put you in an extended period of ~100k dtps.
These values btw are not speculation or exaggeration. I pulled from the logs of a top 5 US mythic raider. This player was also smartly using demo shout and IP to cover gaps in mitigation, while also calling for externals.
The simple fact is that, while warrior’s average mitigation is superior to all others, we are the most susceptible to spike damage for which we have no answer (blood dks are built to take spikes). This, coupled with the lowest health pool, makes us essentially the anti-stagger tank. When raids want the opposite of stagger, prot popularity will explode.
Block is not our only source of mitigation, between Shield Wall, Demo Shout, IP, and externals, you should almost never be taking unmitigated hits let alone multiple in a row. Additionally, there’s a difference between real up-time and effective up-time, even on fights like Fetid where there’s very little down-time for the tank there are still periods in which Fetid may be casting shockwave stomp or rotting regurgitation and you don’t need to reapply shield block right away giving you a small window with which to recharge shield block.
These values btw are not speculation or exaggeration. I pulled from the logs of a top 5 US mythic raider. This player was also smartly using demo shout and IP to cover gaps in mitigation, while also calling for externals.
I accounted for the other forms of mitigation you are talking about. The 100k max value takes these factors into account.
I am not talking about sb uptime. I’m talking about the actual number of blocked hits. sb uptime is largely correlated but not a good metric because of downtime, as you mention. The downtime is accounted for in the values I provided.
I repeat, I am saying that 75% is the realistic block percentage for optimal play.
Yep, that’s totally fair, seems pretty accurate. I don’t disagree with any of your other points, though I can’t find any logs that have the tank taking 100k hits unless they’re taking unmitigated thrashes. Main tanks seem to cap out around 40k DTPS on successful attempts.
I demand outrage and hyperbole. Warreun called you out, you gonna just take that? This isn’t the priest forums, challenge him to a duel!
https:// www. warcraftlogs. com/reports/DyMHrnY1ZvxbQtBz#fight=28&type=damage-taken&source=3&ability=1
I just picked a random log from a well known prot warrior that is one of the best in the game right now.
Melee attacks (there were no thrashes taken) ranged from 13k to 95k damage.
It’s just an insane spread in outcomes.