Right now Devastator gives more damage and more rage to work with. But the play style is annoying because you will often have shield slam off cooldown but sitting through a gcd (because it procced just as you press another button).
So giving devastate more damage would make the other talents more competitive and make people feel better about not playing with devastator.
Devastate was buffed before release.
Itâs not really a matter of Devastate, itâs a matter of the other two talents not being as desirable, and most people prefer not to play a GCD capped spec, so Devastator is FOTM.
The idea is that you would get more shield slams out of Devastator than you would with the other two, meaning more rage generation. They need to redesign War Machine so that itâs not a dumb ability, and probably buff the talents themselves so that they are more appealing compared to Devastator.
But then they would need to duck and cover as people are now clearly in favor of the playstyle of Devastator where they have identical or better performance with more free GCDs for important abilities that require them. Such as Condemn, Spear, Rallying Cry, Revenge, etc.
This can be played around. The only skill you have to hit âon-CDâ is Thunder Clap. The rest should generally play more around your AAs as not to waste resets. Itâs a fair bit like playing WoD Frost DK, honestly.
Lmao , who cares what some try hard says, the fact that they are playing a warrior and saying they are competing itself is a joke . Prot war isnât bad but its not FOTM. Only one class can be FOTM thatâs not us this time around.
Donât buff it, remove it. Itâs a useless skill that should just be baked into the class via Devastator talent made baseline. We need more interesting talent choices and less talents that should be baseline taking up space.
They need to make Devastator like Legion so I can go back to face rolling SS, TC and Rev.
Also take Demo Shout off the GCD.
No shouts are off the GCD except challenging because itâs a taunt
Why should Demo be any different?
Itâs a defensive cooldown.
No itâs not. Itâs an AoE debuff.
Iâm tempted to agree, but I suspect thatâs just because I despise pure filler actions, and despite its lower APM Devastator actually offers more complexity, primarily via timing nuance, to the specâs playflow than Devastate does.
However, if Devastate actually had meaningful interactions not merely taken up by the odd Revenge, Iâd probably see things very differently.
Tbf, if we actually could (without needing addons) macro two or more actions together such that the first possible in its series is used I wouldnât mind even pure filler like the current Devastate, as it would just share a space with Heroic Throw, which has more than just filler uses. Of course, then, certain specs would no longer be able to pretend at a modicum of complexity (though even then theyâd be only a change or two away from making one-button play badly punishing).
Iâm guessing Fiery Brand must likewise not (A) have defensive value and (B) be a cooldown?
If Demo Shoutâs sole baseline effect is to provide mitigation, be it a buff or debuff, and it is on a cooldown, and in all ways used like any other defensive cooldown⌠itâs also a defensive cooldown⌠even if that doesnât necessarily warrant its being oGCD.
It is almost sad how much more responsive the spec feels via Devastator than baseline. Punish would practically have to offer two charges of Shield Slam to have a remotely similar gameplay impact.
âŚAnd then thereâs War Machine, the âIf itâs a meme enough, people wonât actually expect us to make this a broadly applicable and well-designed talent, right?â
The issue with removing demo from the GCD would be how powerful it would become through booming voice and thunder lord.
A non gcd, damage increase, rage generation and mitigation with a short cooldown would make it too powerful. We would have to lose something to gain something.
Also, isnât fiery brand on the GCD? I donât see the comparison here.
Then you nerf the already domineering legendary synergies?
Again, Iâm not saying it needs to be off the GCD. I meant only to point out that your hairsplitting was disingenuous (i.e., that a mitigation CD is a mitigation CD, even if itâs applied to nearby targets instead of directly to oneself).
But, so far as oGCD resource-generators that provide mitigation on a short CD go, have you met Rune Tap?
So it would become like Avatar?
Demo Shout has spent far more time off the GCD than on. Blizzard for some really half assed reasons decided to add a ton of abilities to the GCD during BFA.
Itâs not like it would make Warriors immensely powerful or anything. I just find the idea of any defensive cooldown being on the GCD just stupid.
Protection is the worst tank spec in the game. It would not be too powerful, we donât need to lose anything.
Worst tank spec? Doubt it
Worst kiting tank? Probably
Itâs worth noting, though, that making Demo Shout oGCD would have no perceivable effect on its raid performance outside of perhaps previously painful add grabs, while allowing for burstier throughput that, in turn, eases kiting by allowing threat margin to be rapidly generated (and then spent in said kiting).
Obviously, itâd encourage (though far from ârequireâ) some further tuning to its synergetic interactions, but Booming Voice (and largely Thunderlord) is already the âonlyâ option for any serious Protection Warrior in M+, so itâs not like this would be newly stripping that matter of choice away from us.
I mean, I pug 100% of my progression and In not âseriousâ but I do use The Wall and I have cleared nearly every dungeon on a 12. I am falling behind the curve, and noticeably so, but I have obligations that prevent me from really pushing.
Itâs not a complete joke lego in other words in M+ but I do obviously think itâd be better to be running Thunderlord for the content Iâm doing, which is exclusively M+.
You do see occasionally see people running The Wall that are high in IO, but I have no idea if that is their raid set. Frankly.
Clearly most people are picking Thunderlord as this was tapped for being best in M+ due to the multi target scaling.
My problem with it is that itâs just not good in single target.
Iâve found the CD reduction from The Wall just isnât that good even with Anger Management and the conduit. I just recently ran a DOS 12 and got nuked on the caster pull because Shield Wall was used up on the pull at the start. Itâs kind of frustrating how low the uptime is just because of that GD 4 minute base CD. Itâs just not a reliable cooldown. I hope that will change once the conduit gets closer to one minute CD reduction instead of just 28 seconds.
Currently running the wall with conduit along with AM. It is not bad as long as you are using SS more often then not, but this leaves out aoe dmg and threat. Granted this is my first Lego crafted due to having the conduit, I have the other one and will apply it to my gloves once I have the required soul ash