Pros and cons of healing classes?

I’m considering trying out healing in classic. I’ve tried leveling some in the past, but could never commit.

If it helps, I’m going to play on Bloodsail as both factions, though I’m leaning towards the alliance. I’m also going to play on Grob, probably horde but I’m open to the alliance if paladin healing is that fun.

I’m largely looking for dungeons, world pvp, and battlegrounds. I don’t have the schedule for raiding beyond the occasional pug.

Pros:
Never get ganked if holy paladin.
Never worry about finding groups for dungeons and raids as holy paladin.
Just roll holy paladin.
Cons:
Shaman will cry at you because you are a holy paladin.

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Pro: You can attach yourself to any free warrior in BGs and watch the carnage.

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YIS! Put yourself in their pocket like a kangaroo and watch as the blood flows!

i mean vanilla was the most cookie cutter version of WoW so long as you expect to do minimal damage and off heals to be subpar…everything else is great, finding groups, knowing where you’re at etc

Every healer has their role and in theory, every type of healer should be brought to a raid.

Some pros and cons…

Priest: The most versatile healer with the most variety of types of heals. They can shield, aoe heal, direct heal and bubble. They are extremely squishy in pvp though and will be targeted a lot.

Druid: The least versatile healer. They will literally almost always spam various ranks of healing touch. Mana efficiency is good though. Innervate is useful but has diminishing returns as people get better regen gear. They’re great in PVP- highly mobile and good flag carriers.

Paladin: Excellent buffs. Extremely efficient and strong heals. Unkillable in pvp. I don’t really see any cons with Paladins.

Shaman: Great buffs (totems) but they can be easily destroyed. Chain heal spam is fun. They have an insane amount of utility. PVP can be rough because all of their spells can be pretty easily interrupted.

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Pro- always be needed for dungeons.

Con- dps clothies want your gear drops.

Pros: you can heal
Cons: you can’t tank.*

* Some conditions apply: see feral druids for more details

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Cons - getting Mana burned. The worst feeling.

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Pro: without healers everyone would die and most of you would stay that way.

Con: well none really. Unless everyone was a healer cause nobody would die. Ya can’t have a proper war where nobody dies.

Back in the day, any time I was against a paladin, I’d always hit them with viper sting. Every single time.

It was wonderful. For me, that is. Awful for the paladin.

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They can dispel poison, but yeah - even if it sits for a second it hurts. People are overblowing how hard Pallys are to kill.

Just have to control their Mana.

I’m rolling a priest and here’s why.

I know what the other healers turn into when BC releases and priest and druids become gods of arena, shaman’s are good too.

Pally becomes meh as he has no real instant heals, very weak to cc and Mana burn. No interupt, or aoe cc.

Priest is still very strong in world PvP in classic. They are all pretty good in classic but offensive healer is best healer.

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First character was a goofy male Night Elf Priest. Was cool in vanilla, 'cause a healer was just about always helpful to have. So finding a group was easy. And you could heal/buff people out in the world, which was super useful. And the crown jewel: healing timed Stratholme. OMG greatest experience evar.

Good summary - A good Priest that doesn’t tunnel healing is dangerous.

Priest are crazy easy to level. If you want to dot, bubble and wand stuff to death, fine. If you want to mindlessly follow some DPS around and heal them, fine.

Healing classes are easy to level.

Pro: no real trouble getting groups.

Con: a pain to do anything without a group.

If you were raiding I would say Priest. But since that’s more or less excluded I would choose Pally.

Bubble Hearth

One faction per realm buddy