Proposed change for Flying Dragon Kick and Fall damage

How does the idea of flying dragon kick cancelling fall damage sound? Currently you can do some nifty things with FDK and going across water, but wouldn’t it be cool/thematic if we timed a fall with FDK to negate the fall damage. Maybe even have the distance we fall increase the distance/speed of FDK, with an obvious cap. How cool would it be to jump off cliff then fly zoom across like the wind.