Problem: Normal and Heroic WoW Dungeons are played fast. Stopping to loot, much less skin or mine or collect herbs, leaves players in the dust.
Solution:
- Do away with mob loot (and nodes/skinning) in queued normal/heroic dungeons.
- REPLACE mob looting and gathering nodes with end-of-dungeon rewards:
- some gold (100% chance)
- Some profession mats (100% chance)
- A rare profession material (lower chance)
- Level- and spec-appropriate gear (normal personal loot chance)
- A level-appropriate BOE (rare, green/blue/purp)
ISSUES:
- Dungeon quests would need to be adjusted.
- What if you leave a dungeon early, or are kicked? (pro-rated rewards)
I’m tired of all the mob loot and mats I’m missing out on, even though I do like a nice quick dungeon.
Thoughts?