Proposal: Replace Mob Looting With End-Of-Dungeon Rewards

Problem: Normal and Heroic WoW Dungeons are played fast. Stopping to loot, much less skin or mine or collect herbs, leaves players in the dust.

Solution:

  • Do away with mob loot (and nodes/skinning) in queued normal/heroic dungeons.
  • REPLACE mob looting and gathering nodes with end-of-dungeon rewards:
    • some gold (100% chance)
    • Some profession mats (100% chance)
    • A rare profession material (lower chance)
    • Level- and spec-appropriate gear (normal personal loot chance)
    • A level-appropriate BOE (rare, green/blue/purp)

ISSUES:

  • Dungeon quests would need to be adjusted.
  • What if you leave a dungeon early, or are kicked? (pro-rated rewards)

I’m tired of all the mob loot and mats I’m missing out on, even though I do like a nice quick dungeon.

Thoughts?

Leave legacy dungeons alone. Players who want to farm a mat shouldn’t be forced to run thousands of dungeons because you want random useless resources forced on them.

Would be nice to have a chest at the end that collects all the loot you missed throughout the dungeon, but that’s as far as I’d go.

I was pretty clear that it would only applied to queued content where you’re running with strangers. Pre-mades and individual farming runs wouldn’t be affected. I feel you.

I don’t normally loot mobs, but I do stop for khorium. All the loot but boss drops would just go away.

Just have an option where everything automatically gets looted if you want it.