Yeah, that terrible feeling is subjective for your own experience.
1.12 talents and threat will have more of an impact on MC/BWL than itemization will. Itemization wont have much impact at all on AQ and beyond.
BTW, congrats on being so wrong on your first post. #itsnotthatbigofadealcalmdown
<----BFA is that way. This is Classic, progression is wonky. Some dungeon gear is really good. Hardcore raiders that start before DM is released will be replacing raid gear with dungeon gear. Onslaught Girdle, added to MC in the BWL patch, is BIS forever. That’s just how Vanilla was. I will also just mention again, the chest you keep using as an example isn’t even bis as long as you are claiming.
The blues have spoken, they agree with us. Calm down and move on. There are far more important things to worry about, such as dealing with dead servers 2 weeks into launch.
But it wasn’t like that in retail vanilla, that’s the point; those wonky 1.12 stats and overpowered blue gear didn’t exist when we played in 2005. If you want to recreate an authentic vanilla experience, like Blizzard keeps saying they do, you need to go all in with progressive item stats as well.
Maybe you’re not caught up on the current meta, no biggie. That chest is BiS until AQ40 if you’re DW fury, and BiS until Plated Abom in Naxx if you’re 2H fury or you don’t need more hit as DW.
Actually it isn’t. Once they reach a point in the content cycle you won’t know the difference anyways.
This actually mimics Vanilla as it was when I hit max level back then. I had most of the blue set before I ever stepped foot in Ony, MC, or ZG.
This will only affect things for a finite amount of time.
You’re going to move the goalposts beyond that even if they do.
What are you talking about, it absolutely was that way during retail vanilla. Take Blackhand’s Breadth and Hand of Justice, both bis for a long time.
Maybe I’m not, but I’ve yet to find a bis guide that shows that chest past P3.
I’m going to have to stop you right there, this doesn’t exist. You will never get an authentic “vanilla experience”. If Blizzard relaunched it 100% the way it was in 2004, it still isn’t going to be the vanilla experience. We know too much. Experience is the #1 thing that will trivialize early content, followed by 1.12 talents and threat. Itemization is way down the list. Luckily Blizzard agrees with us and you lost this battle anyways, why you continue to beat a dead horse is beyond me.
I am talking about the items that were updated in 1.10, like the examples I gave in my original post. These items were not in their 1.10 state for the majority of vanilla. The game released in November 2004, patch 1.10 came out in 28 March 2006, and Vanilla unofficially ended when the TBC pre-patch hit in 5 December 2006. Basically these items were in their 1.10 state for 8 months while vanilla total lasted over 2 years.
More importantly however, the content that was released pre-1.10 was balanced around having these items in their pre-1.10 state, and the only reason they were changed in 1.10 is as a catch-up mechanism in preparation for Naxx.
This is exactly why you want these items to be in their original stats before Phase 5 hits (which represents 1.9 & 1.10). You don’t want to artifically create more loot anomalies like BB and HoJ especially when these loot anomalies did not exist in retail vanilla and by the time their stats were upgraded in 1.10 they were not that powerful compared to current raid content (AQ40).
Don’t rely on BiS guides written by clueless people then. Come visit the Classic Warrior discord and learn the current meta.
This is a logical fallacy; I accept that Classic is not going to be 100% like retail Vanilla but that doesn’t mean we shouldn’t strive for it to be as close to 100% as possible by doing things like phased content release, phased item gating, spell batching, and yes, progressive itemization.
Whelp since we now know we’re getting 1.12 items and there won’t be progressive itemization everyone will just have to adjust
I don’t know what to tell you. Blizzard agrees with me and we aren’t getting progressive itemization. Keep whining about something that doesn’t matter if you like, I’m out.
Come visit the Classic Warrior discord and learn the current meta.
No thanks. I think that’s what a lot of people are hoping to get away from in Classic.
I don’t know what to tell you. Blizzard agrees with me and we aren’t getting progressive itemization. Keep whining about something that doesn’t matter if you like, I’m out.
We were also originally getting only 4 phases, but then due to community feedback we’re now getting 6 phases. I will be keeping the discussion alive and raising awareness of these issues.
Blizzard: the fans want progressive itemization… I guess we have to do it.
Blizzard: Alright, we have delayed classic wow till 2021
Fans: WTF WHY!?
Blizzard: we will have to balance and research and test all the items in the game, cause we have very little info of what items had what stats before 1.12, we will also need to set up a system to change the items, and also find some way to stop you players from abusing this by getting items before they are changed and keeping them as you know that in a few months it will be changed to be super strong.
We already know they have the data though; We’ve gone back and reconstructed many of the most heavily affected drop tables as they existed prior to the 1.10 patch
– In order to do that they’d have to have pre-1.10 data, which means at least patch 1.9 which is good enough to eliminate 99% of phase 1 loot anomalies.
I don’t think you understand what an endeavor progressive itemization is, Classic alone is one, but to recreate the patches too? Yeah, we’ll be seeing Classic in maybe another few years. It has already been 3 and they’re still not finished, mind you they’re not even recreating Classic from scratch, all the assets were there. If they did progressive itemization you’d pretty much be asking for actual patches rather than artificial content progression via gating. It’s a logistical nightmare from hell.
Lastly, this request is completely flawed just for the fact that even if they did do progressive itemization we still have 1.12 talents. If you’ve got literal 1:1 carbon copy purist expectations, you’re doomed for disappointment. Classic will fundamentally be a little bit different and not everyone is gonna be happy about it…and that’s okay because Blizzard trying to please everyone is why modern is exactly where it is.
Retune fixes everthing.
We already know they have the data though;
We’ve gone back and reconstructed many of the most heavily affected drop tables as they existed prior to the 1.10 patch
– In order to do that they’d have to have pre-1.10 data, which means at least patch 1.9 which is good enough to eliminate 99% of phase 1 loot anomalies.
Except they’ve made it clear they’re trying to recreate the 1.12 experience not the progressive from launch patching experience. So the experience will be roughly the same as it would have been for someone who started playing in 1.12.
Time gating content was the compromise they made for people who want a sense of progression.
Retune also screws with the 1.12 data, which Blizzard said they’re not doing because it’s not their data to mess with.
To a larger extent yeah. But we already arent getting pure 1.12. Its going to be 1.12 data translated through a retail engine. God knows what thats going to be like.
I played the demo. If it’s anything like that, it’ll run pretty damn smoothly.
Part of the appeal of WoW: Classic is having actual Blizzard numbers instead of the “rough guesstimates” and custom experiences from pservers.
If you think Blizzard numbers are too easy, well… go back to pservers then.