Can we really revert back to the old system? When I picked an Ore/Herb it’s the only herb I needed? to sell or craft? Nowadays, there are 3x levels of each - not to mention the crafts have levels also Diamond and Gold etc…
Too complicated and time-gated by Knowledge thing…
Time-gated knowledge points are the worst part. Blizzard knows what they’re doing with all that, just like with weekly vault. Gotta keep those player metrics looking solid.
And let’s not go back to the time crafted weapons and gear were only good for the first season, and really not that good.
I have the “master of all” achievement, every thing needed to craft the weapon and bracers this character is wearing was made by me. My main is the same, but now both are upgraded to 658. Eventually they will be upgraded to 675, which wasn’t possible in the old system.
It’s really not that difficult, it just takes time. You’re gonna spend time on the game anyway, gathering is profitable but it does take… time.
It requires research on sites to determine the best choices to make for the various professions options and even that can change depending on later patches. And if you make a mistake early on, tough because you are stuck with it. (Yes, I know you can wipe your build once now, but thats a long time to deal with the mistakes of ignorance.)
It is in my opinion too complicated. I said back in Legion that I hated ranks for things and that was when it was all a lot simpler. They have throttled back on Artisans Acuity (at least in DF that gave out a quantity every week so you could work on your professions) and then put patterns for sale using that very currency. They added in Concentration to pull back on crafting even more.
I admit, I’d like things a bit simpler. You shouldn’t need a degree in Warcraft Professions to figure out how to make something in the most effective way.
I think the ranks on mats are a bit much, and the catch-up knowledge points from patron orders can be way too expensive. We should also really just be able to place public work orders with a min quality.
But overall I like the system. Crafting in general is more engaging and useful than ever, rather than just a completion checkbox where you max the skill and then never use it for anything besides consumables.
it’s just stupid to me. it already took time to gather materials as it is. i don’t need to be gated and search around do random crap for points and catching up is insane. patron orders lol, don’t ever feel worth it and people wanna tip nothing and expect us to provide everything. just let us sell in ah like always.
these little “sub professions” looked fun but if you picked the wrong sub-spec at the beginning then you’re screwed for many, many months if not most the expansion if you’re in it for money. don’t get these half-crap crafters gear.
professions in this game was more chill. people was casually making money in shadowlands and every other because it was straight up gather/collect, click and make. none of this extra bs. it’s just a way to extend peoples subs for crafters lol.
No, nor does anyone who actually like being a crafter or gatherer want it to be reverted to professions outside of consumables effectively not existing. Prior to DF there were three professions in the game: Enchanting, Alchemy, and Gem-cutting (no, Jewelcrafting didn’t exist - just the gem-cutting portion).
Every other “profession” was just a means to dump gold to make soulbound toys or transmog, because every non-soulbound toy or transmog was just bought on the auction house by the few oddballs who made 'em despite the hassle.
So no, the game shouldn’t revert back to professions not existing in the game.
No, they weren’t. For most people they were checklists of “Oh-kay, I’m now done with gathering each recipe that I will never make and now that I have completed my profession without ever crafting any item more than once I can now put it on a shelf and ignore it until next expansion.”
To be a crafter of any variety outside of enchanting, alchemy, or cutting gems effectively didn’t exist. It was just a checklist for people to tick off, not an activity to participate in.
You cant seriously compare professions to raiding. There is no level of physical skill or dexterity in professions. There is no learning to play in a group and fill particular jobs within a raid fight. Its a completely different part of the game and always has been.
I dont find it too complicated…i more find it tedious and time consuming and entirely NOT alt friendly.
By the time Ive worked up Eng on one character, Im sorry but i’ll NEVER do it on an alt…way too much time investment.
If theyre gonna do it this way, then give my alts who have Eng, mining, whatever…a leg up when I work on them…or just make the flipping profession account wide or something…otherwise its not worth my time that Id rather spend actually playing the game instead of working up a profession again that takes entirely too much time investment.
I think in Dragonflight they struck a better balance with the new system for profs & crafting. I left that expansion for about six months towards the end, yet was able to finish up tailoring, leatherworking, to 100 percent, even with time gone.
My ench/tailor is sitting on over 1800 acuity and my eng/jc is sitting on over 1700 without anything to really spend it on that doesn’t feel like a waste of points. Yes, for all of my professions I have the rare tools.
bad idea like others have said that one weapon you crafted or had crafted would be outdated every season
and you would need the new season weapon to be made
I didn’t get the impression he meant complicated as in hard to understand, more like an unnecessary mess, to many steps, to many versions of basically the same thing. We can have the old system of crafting and farming with the ability to upgrade gear with each season.
I find the new system unnecessarily stratified and complex.
I was excited for a moment when I saw there were specializations but then the game explained the choice was meaningless so that was the end of that.
I could understand jazzing up the old system to a certain extent to make it more engaging but this is ridiculous.
If they really needed to make it more complicated so crafters could feel valued, I wish they had left the old system in place to reach max level and then added in all this other at that point.
And either made specializations meaningful or arranged them like the pre-MoP talent trees.
That way folks could choose what part of the new system they wanted to engage with and how.
OK yes, raiding does require some research although if you have an experienced raid leader and have watched a video or two on the fight that’s generally enough to get you through anything below Mythic raids, as long as you know how to play your class and follow directions.
Professions are just a confusing mess atm. Surely you can agree that it shouldn’t require indepth research on multiple sites to figure out the best way to make a sword.