Professions

The entire system is dog water, the fact we need to go to 850 thousand different places to make food, potions, enchanting, ect.

Alter of decay in Brakenhide hollow for example…you see the problem??

we’re not touching this crap anymore until blizzard removes the need to craft things at different locations.

We want to craft things out and about in the world without any restrictions.

Absolute garbage game design blizzard.

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I’m at the opposite end of the spectrum: there should be more time and place restrictions such that no single crafter can potentially hog the entire market for an item. Put a “cooldown” on all crafting and give crafters a 3-5 days queue on their workbench so those timed crafts can keep going while offline.

3 Likes

Yeah fundamentally the real limited resource in MMOs is always time. You want to make something “worth”, you make it take time. That’s why Profs were so good in WoD, everything was gated by the daily cooldowns. Meant everybody could contribute, everybody had value.

You are the 1% that feels this way. It wont be changing. Enjoy. We the 99% enjoy it.

And here is the perfect example of the average player being locked out getting gear from professions. I can tell you right now, Anyone crafting 405/418 would be selling those crafts for nearly a million, anything between 389-402 will be sold for about half that.

You see it right now with insights since the initial free mettle has been mostly used up - theyre going for 70-150k per.