This might already be in the works for 10.0, and the profession updates coming with Dragonflight. I haven’t seen anything included in the announcements, but I thought I’d make a topic about it, to see what people think.
This is partially inspired by the Scrapper that was a thing during Battle for Azeroth. The intent with the post is to build on the base idea behind it, and to see what could be done with the individual professions we have in the game.
Salvaging items
Allow players to salvage existing equippable items of the same type as what they can craft through their chosen profession(s).
- Tailors - Could salvage cloth items.
- Leatherworkers - Could salvage leather/mail items.
- Blacksmiths - Could salvage plate items. Perhaps even certain weapons(melee).
- Enchanters - Already have a version of this, though it could be further developed as well.
- Jewelcrafters - Could salvage necks, rings, trinkets and such.
- Engineers - Could salvage ranged weapons and trinkets. Potentially also certain other items.
As usual, the quality of the item salvaged determines what you can get from it, in terms of materials. And as always, the higher your skill level is, the more you can get from salvaging as well.
While leveling up a profession vs. when at max skill level
While you’re not at full skill level, you should still be able to salvage certain items. As per what we’ve seen in the announcements, things like your Resourcefulness or Inspiration levels could increase the chance of gaining additional skill points, or more materials.
At max skill level, salvaging an item could potentially even allow you to learn how to craft that specific item, at the same item level as the one you had. Same thing as above, your Resourcefulness and Inspiration levels could determine the likelihood of you learning how to do so. A potential benefit from this would be another way for professions to stay more relevant even later on in an expansion.
Some restrictions should/could be:
- Tier pieces and similar. You shouldn’t be able to learn how to craft those.
- If you learn how to craft an item from, as an example, a raid, then any and all such item you do craft should be Bind on Pickup, meaning you will only be able to craft it for yourself, or through the new work order feature, for other players. In order for the Auction House to not be flooded by these items.
Example
Take a blacksmith, they’ve gotten a piece of gear as a drop from a raid boss. They then proceed to salvage said piece. It just so happens that they are at max skill level in Blacksmithing, so this time, they learn how to craft this particular piece of gear, initially at the same item level as it currently was.
(From what I’ve heard, the idea seems to be that you will be able to craft high quality items through professions, perhaps even at the same level as(or close to) Mythic quality. If you, based on the idea above, learn how to craft an item you got from Normal difficulty, then maybe you will eventually be able to also craft it at Heroic, or even Mythic quality.)
If this has already been suggested before, fair enough. I do hope though that it could potentially inspire something for the future of our professions.
Thoughts?