Professions have never been worse

Armorworker here. What a travesty this expansion is. First off leveling to 100 took certain resources that just were barely available (cough cough profaned tinderbox). Ok fine, thats just leveling you say, suck it up and max it out.

So at max level its incredibly hard to make money off of this, and skill up. The patron crafting orders take redonk items for meager rewards, not in any way worth it. Then the amount of public orders on a daily basis ranges from 0 to maybe one. If you even want any business whatso ever, you sit in services chat and spam your macro’d sentence, along with 10 others hoping it doesnt get lost. Why can’t players have more agency in putting what they want in a public order and let the community handle it from there?

Basically incredibly unsatisfied with how this shook out.

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I didn’t have as much trouble on my end. I used the ignition to level to 95ish which was pretty cheap and efficient, then finished it off with a self craft for me and the DMF quest. Patron orders were a great source of income early on it you knew what to look for. Some of the skill books were selling for like 4-6k apiece at one point (less so now). I avoided the epic patron orders due to the high mat costs, but there were a lot of green and blue orders that were cheap enough to do.

I definitely like this way better than how it was done in shadow lands (hated crafting in SL) and before (boring and felt unrewarding since the end of WotLK era). This new system has holes and pain points, but overall I’ve enjoyed it more than the old systems. The devs need to do some more adjusting but I think the system is workable.

As another pointed out, BS has Ignition to skill up to 100 very nicely. and id move to /trade instead of /services for your craftings.

Shouldn’t have to move anywhere. Public order can be so good with a little tweaking

I think they’re the best they’ve ever been /shrug.

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I really like the new systems actually. My only complaint is with how fast leveling is, it feels like professions are endgame only activities now. Like…whats the point of the crafted gear thats below Heroic / LFR item level at all? By the time you are able to make it you are already max level and the gear is trash, so you kinda just have to grind your profession up. Feels a lot less immersive when im not getting cool new stuff along the way when leveling.

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if you want to print gold, if it was “easy” everyone would do it, so it becomes hard again.

Made like 30 million with profs in TWW.

I really think it’s because the xpac needed several more months to be finessed. These issues could’ve been ironed out.

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The most egregious issues really revolve around the poor RNG of patron orders and the catch-up system in general. They are also not remotely equal across professions. As an example, my Blacksmithing and Leatherworking orders all required mats exceeding 5k+ per craft (upwards of 10k) for 1 or 2 knowledge points. On top of that, the orders constantly provide you with crafts that you haven’t learned and block knowledge points behind that. It’s completely RNG, so some weeks you are just screwed unless you want to fork over 20k for a handful of points while other professions like Enchanting can just d/e a bunch of cheap, crafted bracers until they’re caught up. Not to mention Enchanting is arguably one of the most profitable professions. It’s a joke.

I would definitely agree that the patron orders could definitely use some work. They did reduce some of bigger requirements with mats (previously it could cost literally 50k gold in mats for 1-2 knowledge points) but some patron orders are still to costly, IMO. It’s quite common to see patron orders asking that you fill orders with your own mats often costing 5,000-10,000 gold. I’ve been mostly ignoring these orders. My crafters may be subpar, but atleast I’m not going broke lol.

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JC and BS are the biggest money pit for me at the moment. JC for that dastardly rare gem dust, and BS for those alloys. The catchups keep piling up for the BS.

Having a maxed out enchanter with max gear and fully filled in disenchanting circles and getting 3 star mats like 25% of the time is horrendous. Who designed this and why? I feel like all those points were wasted.

If I got max skill, max gear, and all points in relevant skill talents, I should be getting max quality mats 100% of the time. Utterly ridiculous the state of professions.

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It was an intentional design goal they announced during alpha. They felt that rank 3 mats were too plentiful in DF, so they wanted to make them slightly rarer for TWW.

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It’s really awful for enchanting. With mining I can just fly around mining nodes and get a bunch of rank 3 mats even without having all my mining gear maxed yet. With enchanting there are no nodes to farm, gear to disenchant is fairly limited and not really farmable in a reasonable way.

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Yep, storm dust in particular is a wierd one. I’ve done a couple of different things:

  1. Craft a bunch of green quality profession tools and disenchant those (BS ones are pretty cheap). RNG on the results of course.
  2. I’ve really leaned into Thaumaturgy to get most of my storm dust. You can turn rank3 mycobloom into rank 3 storm dust pretty regularly if you do it in bulk.
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I think they really need to simplify professions. Im not saying dumb it down, but rather make it more understandable. Ten reagents of from one gathering professions plus ten reagents from another gathering profession combined with crafting reagents for crafting professions of all different levels, oh man, nevermind you get the idea. The whole system is watered down and overloaded with hundreds of different reagents and its just a headache to deal with. For some, its what they want. For others, its one of those “Oh forget it, why bother” issues. Is this what people really wanted? Is it really? Then on top of that, add the new AH mount, and its become a nightmare of epic proportions.

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I think it does have a simpler side honestly:

  1. If you want maximum quality rewards, then get all rank 3 materials / reagents.
  2. If you don’t care about the quality (prof gear or pvp or desperate), then just pick the cheapest version of the reagents instead and let the crafter do what they can do.

That’s how I approach it on my alts. I just click the checkbox at the crafting window to get a list of the materials on my hud (built in game feature, no addon), go to the AH and buy the materials based on one of the two scenarios above.

I agree. Concentration is annoying. Having max gear should allow you to create as many max flasks, enchants, gear as you want.

With max gear and max mats, you can make as many gear, enchants and consumables as you want, no need for concentration.
It is just not working that way with disenchanting.

I thought you can get only rank 2 dust with rank 3 mycobloom without concentration?