I manage a raiding guild, and have done for over a decade, taking care of the guild bank & finances, people management, etc. while my officers run the raids. For the first time, I’m actually jealous of the raid leader. With every reagent and every consumable having so many tiers of quality, it genuinely feels impossible to run a useful and functional guild bank without making it my full time job.
I usually manage the guild bank with the help of a spreadsheet I make, so I can plug in the cost of reagents and determine whether it’s cheaper to buy a finished item, or have it crafted. Unfortunately, with the current system, even something as simple as stocking health potions for raid night is now nightmarish.
First, with everything having 3 levels of quality, if I want to have an “at a glance” set up with favourites, I need to favourite 3 different quality potions, 3 different quality herbs, 2 versions of the Air reagent (because is it cheaper to buy Robust or Awakened?), and 3 different quality vials, as well as knowing how much the vendor cost of vials would be. Ideally I’d just be able to favourite one tier of each, but prices can vary drastically and for a lot of things the lowest tier isn’t consistently the cheapest; several times, it was cheaper to get the top tier item than the low tier one.
Next I need to evaluate how many items I can reasonably expect to get from a recipe craft; when we used to have alchemists with “flask” spec or “potion” spec, the proc rates would be consistent enough that I could apply a fixed % increase on my calculations. Now, there’s so many modifiers, and so little information on precisely how it affects the recipe yields, I can’t even assume the recipe is going to give as many as it states when viewed in the guild professions interface.
Finally, I would normally do some very basic maths (or very basic spreadsheet formulae) to determine whether it’s cheaper to craft or buy the completed item. Right now, with so many variables, I don’t think I can actually even calculate that.
That’s just trying to get health potions stocked up. Repeat for mana potions, combat potions, gems, enchants, personal food, feasts, weapon enhancements, etc. and it quickly induces an anxiety attack.
On top of that, as a skinner, I find I suddenly have no bag space, because even with a new gathering bag, I have 3 different versions of everything. I’m certainly glad I’m not running two gathering professions, and playing a class that only needs to carry at most 2 sets of gear. My sympathy goes out to all druids at this time.
What I would like to see changed is the removal of quality tiers from basic reagents and consumable items. Keep it on crafted equippable items like armor and weapons, so the spec choices, optional reagents, crafting gear, and crafter’s skill level change the quality (ilvl/stats) of the equipment created. It would be a compromise that allows those things to have a meaningful impact, without making everyone carry 3x the reagents around, and without reducing the speed of the AH to a crawl.
I don’t expect I’m the only person to find the current level of complication for something like buying potions feels unreasonable and unnecessary. I hope something is changed soon to make professions less anxiety-inducing both as a user and as a crafter.