I don’t think the profession system itself is complicated.
The access to materials and, specially, the difficulty of access to recipes, is what creates this situation.
I don’t think the profession system itself is complicated.
The access to materials and, specially, the difficulty of access to recipes, is what creates this situation.
Actually skill and inspiration are the most important things to looks for
Theres complicated and convoluted, these are just convoluted.
Maybe too much interdependency between professions from crafted reagents to ore/herb/rousing/awakened having to be constantly mailed back & forth between crafters.
It probably serves as a great way of punishing bots / sellers.
You can increase it past 50. It will just cost millions of gold : D
As others have said, it’s not that hard to understand per se. But it’s so damn poorly explained.
Like, would it have killed them to add a little description to the stats like the ones we already have for crit, mastery, etc., on our character stats?
Like “multicraft, deftness”, wtf does that even mean? And why do I have to keep going back to a wowhead article everytime I forget what they do because they gave them the most unintuitive names ever?
And I think that last word describes it best, it’s unintuitive.
Edit: And also the fact that you can’t reset spec points. Like why would you make that conscious decision?
No, the challenge is gold making. If you pick a good prof and max it out, get it set up so you can make the more in demand items, you can clean up at the AH or by filling orders but I’m too late for that.
So AH is where I’ll be going and it’s why I focus on 3 different prof’s on 3 different toons, the 4th will be a gatherer and I’ll be selling mats, too.
That’s my end game. That’s what I find fun.
Profession rework is not much to do with you not having any recipes. You don’t really need to open the spec tab to level, the recipes are at the quartermasters.
Not to mention the fact that the high end gear is actually viable for a change. It was always terrible to have a handful of epics you could craft, yet if the first normal/heroic raid somehow didn’t invalidate the stuff, then the very next raid tier on just the LFR difficulty most certainly would.
You can literally just mouse over it in the profession window showing your current percentages…
You know, kinda like how when you mouse over mastery or haste in your character screen, the game tells you exactly what the stat does?
Now, I’ll toss you a bone and give you inspiration, finesse, and perception. Hell, I might even toss in deftness as deft is sort of a word that’s not exactly used everyday (“skillful and quick” btw, you’re welcome )
It’s not apparent the first time or two, but if you remember my little magic trick where you mouse over the name of the stat, then it isn’t that bad.
For the others however? In what world do you find multicraft, resourcefulness, or the dreaded name CRAFTING SPEED unintuitive? Just from the names alone, a person should be able to infer what they mean in relation to the new crafting system the moment they see those words. If not, then it doesn’t really take effort to point a mouse cursor at the big scary words, now does it?
They’ve become a badly bastardized version of FF14 professions. If you’re gonna try to copy the king, at least try to do a better job, WoW devs.
You get knowledge from the weeklies and the lootables (I pretty much get 2-3 on my first ten or so packs/piles/chests each week.)
The craftable items are only first time knowledge gains, to get the rest you have to go out and get them. Eventually, you’ll fill the entire thing out.
A way to reset it seems too easy to abuse to craft a bunch of epics and then swap.
The biggest problem is that a bunch of people exploited some weekly quests early on and I don’t believe anything was done to correct this. So now there’s a small group of people drastically ahead of the pack.
All of it’s explained through quests.
And nothing you make is vendor trash with recrafting. Items drop that let you upgrade them to the current content level you’re participating in, and you can even get raid level ones from world quests.
“What does multicraft mean”… I think that sums it all up.