Profession Suggestion: Using Excess Profession Points?

Now that I’ve finished Alchemy completely, a thought occurs to me. I’ve maxed out Alchemy, but now I have 12 Profession points that will just sit there forever, while my Herbalism Profession is starved for profession points and I get maybe 11 a week if I make my quota.

Why can’t we have a mechanic where if we spend and max out all nodes in our primary profession, we can’t turn the excess points toward another profession? I feel like this would be both a good catch-up mechanic and also provide an incentive for players to keep crafting even after hitting the max cap. What use are the 12 points I now have as spill over in Alchemy? This happened in Dragonflight also.

Why would you stop crafting when you max out your professions? Just stop doing KP patron orders. The other orders like acuity and augment runes have their own rewards.

Also if you’re not done with herbalism you should be getting catch-up already…?

So what you’re saying is I, who has three alchemists, two tailors, one engineer, one scribe, two enchanters, two miners, one herbalist, two skinners all with their trees completed should, by virtue of how many crafters I have, be able to fill up my entire tree on a new crafter–or the remainder of the tree on one of my existing 16 crafters that isn’t finished-- in one day? I mean… I’m not going to say “no” to this, but… I don’t think that’s a good idea for the sake of the wow economy.

Concentration limits how many items I can make. I have four total alchemists (three complete and a fourth who already had enough points to do what she is tasked to do). I have four purely so I can make larger volumes of things. There are people who have dozens of alchemists. If they did something like this I would definitely roll a dozen more alchemists. A LOT of markets would be affected.

How about instead you can trade excess kp for acuity? You can get bags of material for acuity at the artisan consortium vendor. Or perhaps this kind of acuity could be made tradable so that your new crafters could get their tools faster. That’s a little less game breaking.

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Or send them to an alt.

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Why can’t we ditch the KP system (one massive gated time sink) entirely and go back to just having profession levels?

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Nah, I enjoy professions actually being worthwhile as a system instead of a bar for completionists.

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towards the end of dragonflight they added a way to convert excess knowledge points into artisan’s mettle, so at least the excess points weren’t sitting there doing nothing.

The KP, to me, is the modern form of classic/vanilla specializations. Like how Blacksmiths could go armor smith or weapon smith, and the second was divided even more into sword, mace and axe. As well as how LWs could go elemental, dragonscale or tribal and alchs could go Flask, potion or transmute.

With this in mind, I much prefer the KP system.

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They’ll probably add vendors that let you trade excess KP for Acuity in 11.1.7 or 11.2.

They could be worthwhile (as in make relevant gear) without also being such gated time sinks, just as they could be more worthwhile to the individual player that has the profession without all the extra sinks and gates that show they are designed as another game monetization (via tokens) scheme.

I’ve always suggested having a Final Node that unlocks once you complete all the others.
For Herbalism the Mastery node could increase herbs you harvest by X amount, each rank requires an exponential amount to get the next rank, and each rank increased the yield.

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In DF, I think you could turn excess KP into mettle. It was a horrible exchange rate though of like 10 KP to 25 mettle, but at least maybe you could get a little artisan’s acuity if they implemented that here?

How does one do that? I have 20 from Dragonflight.

The goblin next to the NPC that gives the weekly quest to fill crafting orders is a vendor.

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Iv noticed that alch is the most useless prof out there, yea the 2 hour flasks are nice but as far as making gold it sucks