I want to inquire on how we can redesign professions by taking out the kp and the talent tree
And all the other fuff that was put in there and make the way it was in wotlk,tbc etc .
Then offer an option if you want to make gold from it. One size doesn’t fit all but if you split it up where you can use we all win..
I’m just asking for options and not being forced to use the currently overcomplicated system we now have in place
2 Likes
Can I have an option to 1 hit kill everything in mythic raid? I’m just asking for options and not being forced to use the over complicated combat system we have in place.
3 Likes
Your want to go back to 5 day cds on cloth? 4 day cds on research? Recipe discovery so rare it takes years to get them all? 4 hour mining sessions just to get enough khorium? 1 year plus of dailies to get all the gem recipes? End game recipes so rare I’m still farming for them? End game recipes only available to raiders? Hard specializations that can’t be altered easily? Black lotus flasks? That you have to go to scholomance for?
..yeah I dont have that kinda time anymore. It was cool being one of only a dozen people on my server that could make high end items back in the day , but those days are better off in the past. I got a kiddo now to pay attention to, a job, taxes, payments. This new system doesn’t ask me to spend my life in the game. I will pop some stuff on the AH, do some patron orders, done.
1 Like
Blacksmith example (apply the concept to the other professions).
25 skill: Pick PvP or PvE, you craft that play style better than the other.
50 skill: Pick Armor, Weapon, or Supporting, you craft that type better than the other types.
75 skill: Pick a group, you craft all items in that group better than items in the other groups.
100 skill: Pick one item, you craft that item better than all other items.
Every 10 Epic crafts, Gain one level and one point to improve that craft.
Everyone else on the server can only get to within one level below whomever has the highest level for that item by crafting 100 Rares or 1,000 Uncommons for each level.
There. Much simpler and incentivizes crafting. But there are very few people who would actually want this system because as one person on each server took a lead on an item, the entire server would only be looking for that crafter. Everyone else would be picking up the entrails, abandon the profession, or pay through their nose to catch up to one level below that leader.
Instead, identify why you think the current system is overly complicated and ask about that. Your query is too broad to really draw out detailed proposals for analysis. And it leaves open for systems that would actually be worse than the current one.