Profession Overhaul

Let every player have every profession! Okay, okay, I know that’s too tall of an ask, so hear me out:

Give every player the gathering professions.
Just like cooking and archy, every player gets mining, herbalism, and skinning as baseline professions.

Give the remaining professions two specializations each.
For example, just like engineering has gnomish and goblin, leatherworking could have one for leather and one for mail. Jewelcrafting could have one for gems/sockets, and another for jewelry (necks/rings/trinkets). Blacksmiths could specialize armor versus weapons perhaps.

Players can choose two specializations.
Want to be a leatherworker able to craft all leatherworking recipes? Just pick both leatherworking specializations. Hated choosing between goblin or gnomish? Now you can be an engineer who can have both.

Existing known recipes become account-wide.
Obviously, if I have two non-gathering professions currently (say, leatherworking and jewelcrafting), this change sounds like it would result in my losing recipes if I had to choose a specialization. But if recipes became account-wide, I could decide to choose both LW specializations, and just take JC on an alt, who would automatically have all the recipes I already knew. Kind of like transmog but for professions.

Thoughts?

What’s the point in creating specializations & then giving people both of them? What’s the difference between having LW specializations and knowing all of them vs. just adding those recipes to base LW instead? Either way you know all the recipes.

And anyway, LW & BS both had specializations back in Vanilla. LW had three - one for mail armor, one for melee leather & one for spell casting leather. IIRC they never did much with them after vanilla, and eventually just got rid of them entirely. I wouldn’t hold out much hope of them coming back.

And if I had a nickel for every time someone suggested letting people have all the gathering professions… I swear that idea’s been around since vanilla too.

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