Profession Advice

I recently returned to the game and am looking for some profession advice since I’m very much out of the loop. I currently have Jewelcrafting and Alchemy. I’ve been considering dropping JC for something else.

Options I’m considering are:

Herbalism + Alchemy

Engineering + Alchemy

Enchanting + Alchemy

It should be stated that I do have a druid as a designated gathering alt with Mining and Herbalism; however, I haven’t decided how much play time he’ll see yet. That’s why Herbalism is one of my considerations.

Engineering is being considered for the fun things like nitro boosts and wormholes, etc. I have seen some mixed opinions on this. Since I have dealt without having access to that kind of stuff for so long, I’m not sure if I should even bother.

Enchanting seems nice because it seems self contained with being able to disenchant gear and still craft.

I know this will largely come down to personal preference, but I do want some insight from those who have been using the new profession systems before I make a decision.

So three main questions really:

Is the any current synergy with JC and Alchemy that I’d be missing out on?

Between Herbalism, Engineering, and Enchanting, which seems like a decent pair with Alchemy?

I didn’t list Leatherworking initially, but for kicks, how’s it looking currently?

Welcome back!

Since you say you already have a herber/miner alt, I’d actually keep both JC and Alchemy! They’re both pretty good perpetual money-makers and useful if you fancy gearing yourself up, as you’ll always need pots and flasks & gems, whilst you might only be able to make a new piece of gear every other week.

If gold isn’t your concern, then any profession will do, but I think engineering utility hasss been pretty nerfed and the only good perk it has currently is the wormhole generator, which shaves a few minutes off travel time.

My keyboard is busted (hence the sssnake hissing!) so please forgive me for linking you to someone else’ss guide rather than wrestling with typing out my own, but the reason JC and Alchemy (and enchanting) work is because of Concentration, a new stat that allows you to make the highest quality items out of mediocre mats. Here’s the lazy goldmaker’s guide which does an ok job breaking down how Concentration crafting works.

https://thelazygoldmaker.com/concentration-is-back-the-best-concentration-builds-in-11-1-war-within-gold-guide

enchanting is the most useful concentration ability to level because it earns knowledge points by disenchanting items and has no weekly cap, so if you have enough disenchantables you can fill out the tree immediately and use that to get enough artisan’s mettle to buy all the expensive blue-quality crafting tools for both your professions, plus the extra skill point books sold by the artisan’s consortium vendor in dornogal. however, because it’s so easy to get into, i find the market fluctuates and it can be harder to turn a decent profit on just one character. mosst serious crafters at this stage are running armies of alts to make the most of the limited concentration refill slot per character, and it can be tough to keep up by yourself.

jewelcrafting is the easiest to set up after enchanting as you only need 100 knowledge points to max out a gem cut. people like gems. eventually you’ll want to max out the middle circles so you can cut diamonds, which looks like this, but your one (example) cut will serve you well until then!

https://www.wowhead.com/profession-tree-calc/jewelcrafting/BAuWOG4P0JeEeEeDUBeBy

alchemy takes a bit more to set up but the profits are consistent as everyone needs flasks and potions. if you’re going to keep alchemy, flasks of alchemical chaos are the most sought after and this is the build you need to make them as efficiently as possible:

https://www.wowhead.com/profession-tree-calc/alchemy/BBugBC4P5oZBeuhAF4P6noBoBoBoCy

(i would sstart with alchemical mastery over flask sspeciality as it will help you make potions as well for patron orders that give flickers or glimmers of knowledge, thus helping you level it up faster).

Here’s a helpful levelling guide depending on your professsions. it also lists the locations of the profession treasures; each profession has 24 knowledge points that can be gained from looting treasures in the open world (2 per profession per tww zone).
https://www.wow-professions.com/the-war-within

leatherworking is terrible unless you specifically want to make gear and you sspecifically want to sit in trade making gear for other people, it produces very little goodss you can sell on the auction house.

happy to ansswer any questions if you can forgive the hissing keyboard!

Appreciate it!

Yeah I was initially considering keep my gathering alt current, and feeding materials over to my main; however, my play time is a great deal more limited than what it was in the past. I’ve done the whole back and forth bouncing around to different alts for maximum profession coverage in the past, and it was just exhausting. I’d really rather just keep it narrowed down to my main mostly and just do things I didn’t have much time to do in past expansions.

I definitely appreciate the tips and links. Gold making is what I’m mostly after. I’m just looking for decent sustainability. I don’t see myself having enough time to chase enough gold making to use it to pay for my sub or anything like that.

I think I have it narrowed down to either Enchanting or Herbalism. Keeping JC would be the safe pick since I’m used to having it. It would be nice to not have to deal with ore though.

Again I appreciate it! Sometimes it’s just nice to talk through ideas. I’m open to all suggestions! Hissing or not! :smiley:

That’s pretty good advice.

Personally I’d go for herbalism + alchemy. JC + alchemy is a close second though.

Reasons:

Herbalism + alchemy:
When starting at crafting, one of the limiting factors is artisans acuity. For this reason a lot of my main crafters have a “dead profession” whose sole job is to funnel acuity to the profession I’m actually using. Herbalism can give you a pile of acuity right away and then you can ignore it after that.

For JC + alchemy:
Making vials. Each material has a weight which determines how much skill it gives. Vials are heavily weighted. Meaning, you get more skill from rank 3 vials than rank 3 herbs. Having good vials can compensate more for missing skill than good herbs.

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That’s fair! I think ultimately it’ss about how you like to spend your time. I find herbing relaxing in short intervals - particularly with the tree maxed out so you can pick flowers while mounted - but i don’t do it every week, and it’s not a natural pairing with jc the way mining might be, ya know? so i’m gonna take the opposite track to teishoku and recommend enchanting+jewelcrafting.

enchanting is super easy to level and even better at artisans’ acuity gathering than herbalism, albeit more expensive. you’ll want to get to skill level 25 to open up skill trees, then pick ‘ephemerals, equipment and enrichments’. Put 5 KP into the main wheel to open up sub-specs, then 20 points into “deceptive decorations”. This will give you about 30 cheap ‘first craft’ masks to make that will give you a ton of skill, knowledge points and artisan’s acuity. use them to help you on your way to about skill level 50, then, do the weekly quest given to you by your enchanting trainer, grab your profession treasures, and head out to dig up dirt piles/loot treasure chests until you get your two weekly treasure KP items:

https://www.wowhead.com/item=225230/crystalline-repository
https://www.wowhead.com/item=225231/powdered-fulgurance

(My suggestion would be to buy an inky black potion off the AH and explore Ahn’Kahet looking for purple puddles - you can find the puddles in any zone, but looting the ones in Ahn’Kahet also grants you the currency kej, which you’ll want to buy some enchanting recipes or a jewelcrafting skill book).

Then, you have a choice - you can get further KP items by disenchanting, and if you’re doing max level content like visions or nightfall you’ll have a ton of gear to disenchant. I personally invest all the KP i’ve earned at this point into the “disenchanting” tree, go down the “epic items” route, and buy three-to-four hundred complete suites of darkmoon cards. not the decks! the eight cards themselves. The TWW decks are symbiosis, radiance, vivacity, and ascension. you can buy the complete suite for anywhere between 60-100g, turn it into a deck, and disenchant it. The first six items you disenchant in a week will give you 5x Fleeting Arcane Manifestation (for a total of 5 points) and 1x Gleaming Telluric Crystal (for 4 KP), giving you 9 KP, and if you’ve gotten those PLUS the weekly quest PLUS the two treasure items, any further disenchants beyond that point will start dropping the catch-up item, Shimmering Dust:

https://www.wowhead.com/item=227662/shimmering-dust

As these are a catch-up mechanism, and you’re starting in the middle of the expansion, you can loot a LOT of these, growing every week. The reason i picked darkmoon cards is that epic items have a 100% chance to drop one, while blues and greens don’t, so i waste less time disenchanting stuff that doesn’t give me a KP. Glyneth on wowhead wrote a really helpful macro you can use to track how many are available to you:

/run local a=C_CurrencyInfo.GetCurrencyInfo(3059) print("You've earned ".. a.quantity .. " out of ".. a.maxQuantity .. " enchanting catch-up knowledge")

Alternatively there’s a fantastic weakaura that allows you to track everything for both your professions:

https://wago.io/L7lpDrqUO

Keep disenchanting and looting shimmering essences until you have:

1000 artisan’s acuity (for your enchanting tools and accessories) - then make those (to increase your skill and give you better items from disenchanting). push your way to Skill 60 by making yellow quality recipes, and then open up and pick an enchant in the Everlasting Enchantments category; the expensive weapon enchants will allow you to level all the way to 100 while the cheaper profession tool/accessory enchants will get you close - at least, will unlock the last skill tree. For your enchanting tool, when you’re getting it made, you can pick either resourcefulness (gives you a chance to get more mats back when you craft an enchant) or ingenuity (when you finish maxing out your trees, this could give you a chance to get a “free” concentration craft, which is how you’ll make your money) but the choice is yours and you will probably end up getting both eventually, so pick the stat you like best.

After you’ve had your profession tools made, disenchant more things until you get another 900 artisan’s acuity. This will allow you to make your blue-quality jewelcrafting tools. At this point you should consider filling out the ‘ssupplementary shattering’ tree; main wheel first and then the resourcefulness and ingenuity wheels after that. Now, every time you binge craft, you can shatter a cheap esssence like Crystalline powder at the start of the session and your stats will skyrocket, enabling you to spend less concentration, get more back, and get back more mats too.

Next step is to keep disenchanting until you have enough acuity to pick up your jewelcrafting skill books; these cost 900 to buy all three from the vendor in the artisan’s consortium (Lyrendal), but you’ll get 50 back every time you use them, so you can get away with 750 AA. Fill out the rest of the eternal enchants tree with the KP you earn. you can pick up enchanting skill books too but tbh i’ve never had any issues with feeling like i need more skill points when i level enchanting this way.

You’ve pretty much acquired all the main stuff, but there are a few more things it’s nice to have - the magically infinite messenger bag (work order from a tailor, but it has no quality so you can put in a public order for it) adds to your stats enchanting stats; you might want to buy more enchanting recipes from Lyrendal or other rep vendors etc, or you might want to work on jewelcrafting now that you have the tools and extra KP for it. But even with just the vendor recipes and the ones from the skill trees you can start making a profit. Buy cheap mats, shatter an essence, hit the “concentrate” button and craft until your concentration bar is drained!

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Engineering is awful. The wrists are ok. The goggles are ok but take up a tier slot. The gun is great for a hunter. We have very few useful gadgets these days. The wormhole generator is the only thing I use. I really wish they would give it some kind of love.

My alchemist is transmute mastery and I actually get all my herbs from him. I skin and mine on other characters and use what I don’t need with thaumaturgy to get tons of herbs. I don’t know the exact math but leather and most ore are way cheaper than herbs, plus you can kinda target what you want and turn them from 1 star to 2.

Hi. Do profession treasures take effect immediately upon clicking on the treasure item?

If you click on the item in your bag then yes it immediately takes effect.