I am using Faultline and Loque’Nahak, while trying to use FL as my first for lust. No matter where I put them in my stable every time I summon them only FL comes out. If I swap the order or try to summon LN first they both come out, but LN is first. My understanding is the AC summons the 1st on your stable as a secondary, correct? If i have 2 in my stable why are they not both being summoned? I’ve relogged, respecced, put them in all different orders, 1st-2nd, and all the other combos from 1-5. I just can’t get them to come out with FL as my primary. If I’m fouling something up please help me.
When you look at your stable, at the stable master, there are 5 slots on the very left, and then many many more on the right.
You manually summon whichever you want from this first five slots (on the very left) and AC will pull the first one from the top left of the right side portion of pets.
The talent Animal Companion does not interact with other stable slots, only the first one.
In short:
If you pick Animal Companion as a talent, when you then at some point call one of your active pets(of which you can have a total of 5 different ones at any point), Animal Companion will then proceed to also call the pet you have placed in the first stable slot in your stables.
Active pets = go into their own slots, and can be called from anywhere in the world. You can change what pets you have as active pets by talking to a stable master in a city, by opening your stables and by default you then have the active pet slots on the left side of the interface panel in a vertical line.
Inactive pets = stabled pets. These you cannot interact with in any way unless you visit and talk to a stable master in a city. The stabled/inactive pets are found in your stables when you talk to a stable master, they are located at the bottom/bottom right side of the interface panel in a grid-like pattern. The interface shows 10 of your stabled pets per page, for a total of 20 pages(200 pets).
Feel free to check out this link below here. Perhaps there’s something new in there that you don’t already know^^
Thought I would add a bit of Side information you may be unaware of about Animal Companion…
The tool tip is misleading as to how the Talent actually works.
The talent states second pet Will obey Kill Command But not use any pet family ability’s [Claw,Bite,Smack}.
However this is NOT how it works the Second pet does use all the ability’s including Stomp if Talented into this.
Being as this would effectively double pet damage Which they don’t want!
What they did was bake in a 35% reduction to all Pet Damage across the board. This reduction effects all things that the UI considers pets. Dire Beast, Murder of Crows, Spitting Cobra, Stampede beasts, Plus Any other Trinket or item summoned pets or follower This can include your followers from Garrison in Draenor.
As if that’s not enough If you run Animal Companion it will reduce your Pets Class bonus by 35% as well What this means is your Clefthoof loses 35% of its Bonus 10% leach buff so de-buffs its leach to 7% or so making you have to use Mend Pet far more often.
IE: I have the Relic of the Frozen Wastes Trinket The summoned Nerubian Damage is Reduced by Armour and the Pet de buff.
Not entirely sure what you mean here. The second pet that is the Animal Companion does NOT perform any Basic Attacks(Bite, Claw, Smack).
The Animal Companion benefits from a total of 4 different attacks/actions:
- Auto Attacks
- Kill Command
- Beast Cleave - Activated by casting Multi-Shot.
- Stomp - Optional talent.
It does not:
- Use Basic Attacks
- Benefit from passive Specialization bonuses (Leech, Bonus health, or bonus movement speed)
And, like you said, when you use the Animal Companion talent, you have the passive hidden deficit aura that reduces ALL pet damage by 35%.
Maybe I just misunderstood what you said initially about which attacks are performed by each pet.