Problem: Solution -- New Problem

In the spirit of showing people here just how hard it is to “problem solve” in game design, I want to try an exercise. Give me an existing problem in retail right now. Then, give me your proposed solution. I’ll tell you how your solution (if implemented) would be circumvented, abused, or outright ignored by players.

Can I get a volunteer to kick things off?

A good old fashioned monkey paw thread.

I’ll play. Let’s start with a hard one.

Problem: You have to level multiple alts to get access to all proffessions.

Solution: Blizz lets players learn/level all proffessions on one character.

3 Likes

Problem: Players can’t queue up to smash queable content with friends across faction.

Solution: Blizzard opens up actual cross faction queuing, no strings attached.

4 Likes

Dang, that’s another really good one. Making the OP sweat figuring out the negatives with that one

3 Likes

Ooo I like it. Great first one!

Ok, so blizz has heard the feedback from a large number of players who have an interest in being able to “complete” the games professions without having to level multiple characters.

In response to this feedback, they have now made it possible for one character to skill into every profession and fully max them out, learning every crafting pattern and fulfilling every profession crafting request.

After several days of implementation, blizzard has noticed a quickly growing trend where players are abusing AH prices, driving the price of several normally affordable patterns through the roof. In addition, an alarming pattern of people leaving dungeons and/or raids after receiving certain low drop rate patterns is causing problems in LFR and other open content.

Finally, many players are forced out of professions completely by players who were fortunate to get high quality pattern drops early, or already had enough gold/resources to power-level professions earlier in expansions.

p.s. Blizzard has also noticed an alarming disparity in class ratios across all servers as certain classes that are less profession-oriented are being avoided for those that are better at gathering/crafting by a growing number of players.

Problem: The game is a disaster
Solution: Retirement the top dev

DANG! Heavy hitters coming straight out of the gate!!!

Ok. Blizzard has finally given in. They’ve heard years of endless feedback registered by loyal players begging for the option to just play with the people they want to, regardless of faction or race or class.

Cross faction queuing is immediately implemented, allowing horde and alliance alike to queue for dungeons, raids, and even open-world content together!

Players enjoy a new freedom to pick exactly what kind of race, class, and faction they want to play. They’re able to join guilds they would’ve otherwise been unable to, despite being dirty allia…I mean, despite being a member of an “opposing faction”.

After several weeks, blizzard has noticed an alarmingly growing trend. More and more players are electing to play gnomes and goblins as they are the superior races because of smaller hit-boxes for pvp and better racials for pve. (because who wants a mini-bloodlust or an aoe stun or a fear break…)

Blizzard is now forced to design content that is more oriented towards the smaller races. Steps are made a little bit shorter. Pillars have been cut in half, and more flight paths have been added in low level areas to allow players to fast travel over greater distances.

Finally, Blizzard has had to change the name of the game from World of Warcraft to World of StruggleCraft…because war is a thing of the past in a world where everyone plays together just fine.

Ok, so I thought that was what pvp was for, players wanting to fight the other faction, pve however is a complete different playstyle so there shouldn’t be separation since they’ve been working together since forever and the majority of the player base see no need in the separation. Lore is lore, history, you learn from it and move forward, not backward or dwell on it.

This is already how every thread about a problem goes here. :rofl:

Problem: Stealth randomly breaks
Solution: Rewrite the code from scratch.

This is somehow worse than chatgpt responses

Problem: people aren’t having fun playing the game.

Solution: design a game that is fun to play rather than basing all design decisions on player metrics and subscription retention.

New problem: everyone has so much fun playing the game that they do all the same content multiple times on many alts because it was just so fun and enjoyable - this creates the highest subscription retention number in history for WoW.

Oh wait…

1 Like

Problem: I cant scratch my big bear butt by myself.
Solution: Summoned Argent Squire now scratches big bear butts.

An attempt was made.

We all know that wouldn’t happen. No way players give up their sexy elves and way sexier Orcs for a few perks. If that were the case, the Alliance would’ve entirely re-rolled to Mechagnomes.

1 Like

lol

Blizzard gives up. They’ve grown tired of hearing people moan and groan about how terrible the game is, how disenfranchised the players are, and especially how bad the devs have been…with everything!

Blizzard summarily fires the top dev. As a result, they bring in a new hotshot lead developer with an impressive resume befitting someone in their position. The new dev knows exactly what WoW players want and implements sweeping changes on day one, reversing several of the most positively received changes in recent game iterations, citing “the player doesn’t really know what they want”.

Seeing the sweeping changes to the game, many players do not renew their subs, choosing to boycott the new developer. Game participation plummets and a new content glut of seemingly disparate forms floods WoW, from FPS-style formats to solo-player content that bares little resemblance to the spirit of an MMORPG.

Confident, our new lead developer continues to implement sweeping changes, getting rid of cross-faction queue limitations, adding a new player kindness and cooperation rating that inhibits low-scoring players from being able to interact with other players, and adding the tinkerer class to the game.

The tinkerer–a long coveted and desired class–launches to a resounding failure and unanimous hatred that makes the Augmentation Evoker look like a resounding triumph. It is a mail-wearing single spec class that is capable of tanking, healing, and topping damage meters simultaneously by continually pressing its single ability button, “the ZOMGWTFBBQPWN” spell.

1 Like