Hi … I’m not good at advanced macros.
I’m trying to create a macro to activated my toy Prismatic Bauble, only when I have Aspect of the Cheetah not on cd (3 minutes of cd). Actualy I’m using this macro:
#showtooltip Aspect of the Cheetah
/use Prismatic Bauble
/cast Aspect of the Cheetah
The problem is: the toy activate when I press the macro, no matter if Cheetah is available, so wasting the toy for the next use of my cheetah. I know for sure you guys will tell me: Don’t press the macro while Cheetah is on cd. But ometimes I just press it without looking for it… it’s because I use 3 ways to run (keybinded)… if one is on cd, I press the next one… I don’t like to waste time looking for the 3 ones to see whats is not on cd… it’s not part of my rotation… if it’s up, it’s good when I need to run… that’s all.
I tried to change one macro, created to activate a message only when binding shot is activated… but I don’t know what command is used to use a toy in this script.
Can someone help me?
The macro I tried to change:
#showtooltip
/run if GetSpellCooldown(“Binding Shot”) == 0 then SendChatMessage("[Binding Shot] placed! ",“say”); end
/castsequence [@cursor] reset=combat Binding Shot