At least from a trash perspective. Holy crap, don’t think i’ve seen trash this bad. No other dungeon in the line-up comes even close in terms of garbage trash. There’s also the fact it gets worse on higher keys as tanks have to do large pulls just to have a chance at timing, and squishier classes can get destroyed if all the mobs sic on the poor player immediately. That’s not mentioning the insufferable paladin pulls with really high aoe damage and interruptable casters, on top of the extremely tight timer.
Seriously, What’s up with the insanely short timer? You cannot be serious about giving a timer this short for a dungeon like this. Also why even bother with the dungeon having a right road if it leads to a mini-boss that’s somehow worse than all of the ToP gladiator mini-bosses combined? Might as well not have that and make the dungeon a straight road, it wouldn’t make a difference.
But for real, this dungeons needs nerfs. Re-arrange trash and/or nerf the damage, and increase timer. It’s extremely bad as it is right now, especially so if you are pushing for higher keys. It feels like its 2 key levels above the other dungeons, much like Grim Batol was in S1 for a while before they rightfully nerfed it.
Idk, I don’t think this place is really hard, you just need to know how to pull and have classes with aoe CCes who know when to use them. The trash before the first boss - you can los to gather them, and ranged have to stay in melee so that the archers come jump into melee and can be cleaved. You can clear traps with freedom or bubble. If you pull cats, you have to spread. There are the mobs, flame something, you have to kite away from them when they are about to die since they heal everything around them upon death. The trash after first boss, you can los outside the room to gather them around, but these mobs are just a healer/defensives check. Plus, if you have a paladin or priest, you can get the buff from the orbs in the dungeon. Overall, I don’t thing there are any hard packs.
For most packs you have to assign interrupts or you might wipe. It’s also helpful to have the “casted-on” weakaura which helps you know when to use defensives.
oh man grim batol was a neat cata dungeon. trying to get the mobs really low from drake bombing but not kill them outright so you could get easy rep and loot, the 3rd boss had fun mechanics i you weren’t drunk. last boss was a pain tho
Divine Toll doesn’t bother me even slightly as a healer, seems like there’s something in place stopping a 2x pull from synchronizing their casts of it.
The insane drill damage that Lightspawn do is so much worse. If two of them decide to pick on the same person then they’d better have an immunity.
Just for context–since M+ is a very different experience in the different tiers–the highest key I have timed this season was a 9 Darkflame Cleft. The highest key I have completed this season was a 10 Rookery, which we did not time. Just…in case that matters (because armory isn’t updating so you can’t look at it to see what I’ve done).
I think the highest Priory I’ve timed is a 7…but I like Priory.
I don’t like that we have to basically clear the dungeon to make count, and once you’re inside and working through “the big room” that you pretty much have to full clear, it’s always a nail biter because that timer is a-tickin’.
But I still enjoy it. If you execute mechanics correctly and refrain from butt-pulling extra packs, you win. There’s not really anything buggy or surprising. The route is very straightforward.
It does require a healer who can stay on top of things. It does require key interrupts not get missed. It does require careful pulling and CC of the shooters and casters, so it’s not trivially easy…but it’s not just an AoE damage dump from door to exit like Cinderbrew, and there aren’t a lot of annoying knockbacks like Motherlode or scattering of mobs like in Cleft.
I really didn’t enjoy the dungeon lineup in season one, and I really thought I would hate the dungeons in season 2, too, but I don’t. I’m finding most of them really fun. I don’t even despise Cinderbrew, despite it feeling overtuned in comparison to the others.
I actually like Priory. My favorite of the lot is Mechagon Workshop because I have always liked that dungeon, but Priory is probably my 2nd.
Maybe once I get into 10+ there, I will feel differently, but right now? It’s a fun one.
I’ve only found this to be true if you skip one of the 1st boss’s adds when it gets pulled to the side. That 1 add gives more than 5% count by himself iirc.
I got it done on a 7 and barely timed it. Is very hard but first pull you can do decent first pull. IMO I see that as the ‘crap test’ to see if you’ll time it.