Priory needs to be nerfed

Having done it as a tank multiple times, and DPS as well, i can say that this dungeon is an issue, surpassing even the likes of CoT, which was considered the hardest dungeon last season.

The main issues are largely on the first third of the dungeon.

Left Side:
Besides the ridiculous pack of sharpshooter which thankfully can be largely skipped, the main problem comes in the form of the tank itself.

The boss becomes too hard on the tank, the constant double tank busters will wear down the tank, to the point that Hero/Lust is mandatory for this boss, ive done up to 12, and surviving the first boss is barely possible for me as a Prot Paladin, using all my 3 defensives, Wings, Spellwarding, Divine Shield, Lay of Hands and even a potion for good measure, its too excessive, the bleed dmg needs to be reduced, or the CD of the magic debuff greatly extended to allow for some leniency with the defensives.

Right Side:
Also sharpshooter more than anything, the Lynxes arent too much of a problem to deal with, but removing a sharpshooter or two would greatly improve this side, since successfully fighting the large patrol without agrooing the pack on the right corner is next to impossible.

The other problem is, again the boss, while the miniboss was nerfed to be reasonable to kill now (a complete joke as a Prot Pally) theres the very real risk of the Fire Storm overlapping with the Maul, which should just not happen, or have a proper countermeasure for it, such as the pools on the Mauled target being removed, supposedly theres a grace period to free the victim before the pools explode, but its clearly not long enough.

Maul should just never overlap with it in general.

Too many casters:
Self explanatory, last run, me alone had over 60 kicks on this dungeon, which is just absurd, second place was around 20 i think, with the others not properly documented, but definitely interrupting a lot with CC.

And the casters are obviously a problem, we have an add that can greatly heal other adds, and a mage that can basically wipe the party if the cast goes off, and you often have to fight multiple of them.

Timer
Its too short, with how strict the timer is, people are forced to constantly do large/chain pulls in this dungeon which is already hard as it is, since none of the packs are pushover, and combining them they become a serious threat, i dont think theres any other dungeon at the moment that demands the same level of aggressiveness to time, and barely.

Conclusion
Just some thoughts i had, the left side wouldnt be much of an issue if the overlap on the right flat out didnt happen, since it allows an alternative that makes the boss significantly easier on the tank, but in its current state, its pretty much a high chance of someone getting killed by something thats flatout unfair.

And the casters wouldnt be too much of a problem if CC actually stopped them from casting nonstop like a kick does.

7 Likes

Cinderbrew definitely comes to mind.

I generally agree that Priory is about a key level higher than most of the other dungeons. I personally think the second boss is the biggest sticking point.

8 Likes

Yeah priory is a touch too much compared to the other dungeons still
as a healer its constant healing needed versus something like rookery or motherlode requiring like, a cooldown once in a while but other than that spam your damage

I’d rather more dungeons require healing more often but it is weird it’s the main outlier because most of its damage is unavoidable non kickable garbage

2 Likes

Why nerf dungeons mid season? Then won’t people just wonder, why play at all because they can simply wait 3 months until it is nerfed? I also wonder why people bother raiding mythic until the last few weeks but I guess people care about being world 71st or whatever.

2 Likes

Priory and brewery are the two bad pug dungeons this season. They are fun with organized or skilled group but the avg pug those two are just awful.

4 Likes

Yeah I noticed, I healed past season so I can tell this dungeon is an absolute nightmare for healer.

The only time I have ever seen a tank die or even come close (including on a +12) is if they eat the spear line by mistake.

This sounds like a paladin survivability problem more than anything. Or a keyboard driver error. I know it’s fashionable for tanks to completely ignore vers & mastery but that tankbuster is a physical hit meaning it should be heavily mitigated every single time.

The trash is a nightmare and any Lightspawn + paladin combo is excessively brutal, I’ll completely agree on that.

1 Like

Lotta prot palas with 15 and 16 priories timed.

Obviously that’s lower than VDH but it’s a damn sight more than a 12.

3 Likes

For some reason I hardly ever get paladin tanks in keys and the few I see tend to get BRUTALIZED on pull. Haven’t nitpicked to see if they’re failing to get SOTR up but that’s certainly what it feels like.

Well yeah, first boss is mostly a paladin issue, all other tanks (haven’t tried brew so idk about that) are doing fine there unless the healer is afk. Rotate defensives, the healer better not slack on dispelling the debuff, and pump heals into the tank except for when the aoe is going off. Piece of cake.

As for the casters they can be a nuisance if the route is poor or if the team haven’t keybound interrupts/stops. You’ll only need to play 2 casters at a time, except for when the fourth miniboss comes and you’ll have 3 including him. Should be manageable with prio targets. The heal and volley also have absurdly long cast times, and should never be a problem to interrupt unless people are tunnelvisioning. If they’re doing that in 12s, they’re a bit beyond their skill level.

I think the timer is quite alright after the adjustment. In a clean run with decent DPS you’ll time it with about 3-5 minutes to spare. With a lot of deaths or low damage it gets nigh impossible though.

As for the right side I can’t say anything, since I haven’t attempted it.

1 Like

Removing the Sharpshooter mob alone would fix the many problems this dungeon has.

Ember Storm being a guaranteed -15 on the clock because of the Maul overlap is just cruel.

lmao.

1 Like

I feel like people just let them run amock because their design is open ended and they can kinda just ignore them until they can’t.

If tanks move onto them / players actively use the tools they have to get the back into the pack then they’re much easier to deal with. Especially since you only really pull 1-2 at once.

This hardly matters cause they will just jump again towards players that arent in melee.

People seem to not have realized this yet.

Try few deaths, my successful run on a 12, only had like 3-4 deaths, which weren’t a wipe and we timed with like 10 secs left.

The timer is just too short.

1 Like

All it takes is DPS and healers to learn the dungeons mechanics. Those who know the mechanics know that they ought to stack on tank, which makes the shooter move onto the rest of the pack. For everyone who doesn’t know or outright ignore mechanics, they’ll just have to brute force things as far as they can.

Your DPS ought to do more damage, or the tank ought to do smarter pulls then. If DPS is below 3.5M overall they’re doing quite poorly at a 12 priory. Preferably they’re at 4M+ overall with the tank being ~2M overall.

How is your route? How are lust usages? How is the tank adapting to groups cooldowns? How are skips? There’s a lot of factors that makes the run slower or faster.

1 Like

Newish tanks. Not building up HP before the pull/not popping SoTR BEFORE entering the throng of mobs.

16-17 keys being timed says its not too short :wink:

You expect people to learn and adapt after going through this dungeon 10+ times!? Setting the bar a little high arent ya?

2 Likes

The only thing in Priory that needs nerfed is that mechanic with the giant circles from boss 2 that deletes all your health and then slows you.

Cinderbrew can be nerfed way before Priory needs it. Everything from the trash to the bosses is just a monstrous PITA.

Priory maybe needs like some extra time added to it. And ranged DPS need to finally learn that being on the other side of Africa is not doing the group any favors.

1 Like

Because you are having fun. I swear people forget the point of video games sometimes.

5 Likes

There’s HOF and if they don’t qualify for that there is CE.