They shouldâve only reduced the effect for instanced PvP. Completely understand the need to nerf it for competitive PvP, but to nerf it in all PvP sucks.
I feel like they should have given it the Crafted Gear treatment: That is to say, have a couple of PvP-exclusive/specific parts for the ring that could give bonuses generally ideal for PvP. Kind of like the WPvP set bonuses.
Nerfing stones is cool, but you know whatâs really cool? Nerfing Ret Paladins and Fistweavers. Also make the invisibility finding stones in arena work better.
And come out with no tank, 6v6 solo/duo queue RBGs with new maps specifically designed to cater to small team play.
"Gear not acquired by PvP shouldnât be good "is absolute nonsense. So crafted gear should not exist either, then?
This is a RPG, not a PvP only game. Of course we want to get shiny things from OTHER MEANS than just PvP. Itâs not a frikkin mythic raid drop, I spent 2 days and I got them.
Very disappointed, because even a 30k shield is almost nothing in PvP. 9k is hardly gonna fend off auto-attack.