My view comes both from a mechanic perspective and fantasy perspective.
I like the idea of void, but not within shadow spec. I feel it takes it away from its original theme – hence my ESP quote.
Shadow form and void form might have similar connections, but they are still two different sources.
Void should be its own spec within the priest, call it void spec.
or make it a new class (this would be a wise choice imo)
or they can take it to discipline and do a light / dark theme with it.
Mechanics wise – I do not like the ramp up design nor do I like my dmg being blocked by it. I hate the tug of war void form does with shadowform. one form is enough. ANd lasty, i hate how easy it is to shut down my voidform after i worked so hard to ramp into it.
priest players hate voidform. I hate voidform. we already had shadow form why did we need another ? the savevoidform thread is about keeping Voidform playstyle through talents but ultimately drifting away from the heavy void theme and closer to our other more interesting themes.
It’s the absolute opposite of what a desirable class/spec looks like in PvP
It’s so awful
Weak defenses
No mobility
No burst
Little control
Poor survivability
Zero self sustain (lol 4 shadowmends)
No spammable cc
No Ohsh*t buttons except dispersion, which you can be killed through, and also doubles as their only mobility, so you might not even use it for defense
Shadow feels like someone designed a dps spec, and forgot to give it tools for utility or anything outside of dps
I couldn’t agree anymore. its so disappointing seeing nothing being done about it.
Which is why i came back to help start a movement for us to share our voice. We are in beta right now and if we don’t act now, it will be too late.
I encourage you sil to assist us all and message blizzard via twitter. #removevoidform is enough, but feel free to express any further feedback/feelings in a respectful manner.
How so? Druids have two different kinds of dps spec, melee and magic and they get along fine. I mean, right now as I understand it, melee is hot garbage, but at least they have the option.
In my ideal world Discipline DPS would increase dramatically and the healing through atonement would go down to compensate and you could have a Disc Priest as a legitimate DPS option in Mythic+ alongside a pure healer.
It would split the community similarly to how the introduction to void form split the Shadow community. A lot of people play and love Disc as a healer because healing is what they want to do. They just enjoy the unique play style of damage reduction and being able to deal damage as well. This is assuming that everyone playing Disc isn’t playing it for flavor of the month. We can assume that there are people playing Disc as flavor of the month but we can also assume there are a lot that aren’t (myself included as I’ve been playing Disc since Wrath).
Disc wouldn’t work as a support or “bard style” spec either because the game isn’t balanced around having those kinds of things like, say, Final Fantasy is. Wow doesn’t have a support meta so anything that’s devoted to being supporty is either busted or useless (like shields being busted strong and our night fae ability being basically useless in raid without multiple night fae priests, respectively).
I think allowing the option to either DPS OR heal is an interesting concept, however removing the ability to do one entirely without being able to switch between the two or do the hybrid thing Disc is currently doing would be a bad idea. Disc has always been a healer and a lot of people would be very upset if their favorite healing spec was removed from the game. Much like Shadow Priests with orbs and Devouring Plague.
Fun fact: Disc was designed as a tank spec in Vanilla during the initial design and planning phases, which is why Mind Blast generated an absolutely absurd amount of threat and is also why the Disc talent tree made priests so tanky. I think this is an interesting concept as well, but still would not like to see Disc replaced as we know it.
I recall having inner fire increase your attack power.
Criting with a staff like Anathema was funny. Getting I think around 600 crit for it was fun times vs a druid in bear form.
Eeeeh no I very much doubt it was a tank spec. Shamans could tank a little because they wore mail and used shields.
The reason mind blast produced absurd threat was because blizz was infinitely less subtle in vanilla and Priests were meant to heal. It’s why paladins did nothing but heal despite the class lead wanting them to tank (alliance only etc). Shadow was for stupid, gimmicky pvp content. If you were raiding, it was with Holy talents,
Disc was a utility tree that provided bonuses to both Holy and Shadow (Power Infusion).
If you went deep disc with a little Shadow and Holy you could go Nuclear Priest for pvp burst, aoe and better soloing than Shadow, which in BC was an actual utility/support spec - shadow did garbage dps but could keep 4 people in their party full on mana.
Vampyral is correct but please keep in mind the words used… “initial design and planning phases”. Meaning it was scrapped/dropped and not “fully” implemented into the actual beta and continue into live game.
But the spell “Mind Blast” actually did create a massive amount of threat and this was on purpose in order to “fit” the “tank” aspect as it was the way we kept threat up and thus having mobs attack us etc. See it was just a “remnant” of what Vampyral was eluding to regarding the “initial design and planning phase” just as Inner Fire provide attack power and other things.
For classic wow mind blast tool-tip reference…
Mind Blast: Blasts the target for 508 to 537 Shadow damage, but causes a high amount of threat.
Shadow did amazing damage. The problem was mana and threat. Threat via Vampiric Embrace healing threat and our biggest damage dealer/nuke in Mind Blast that cost a good chuck of mana and massive threat. Thing is though, in PvP threat didn’t matter. So you could blast and dot away at everyone and destroy them while healing via leeching from VE.
Regarding raiding, in Naxx, you would want at least 1-2 Shadow Priests for the +15% shadow damage debuff on target for warlocks. I was 1 of the 2 priests in my guild at the time doing this. Problem is though once again mana. So we didn’t do much as we needed to conserve mana while keeping 5 stacks of debuff on target.
It is clear that from the beginning, Blizzard didn’t have a clear idea as to what Shadow should be and thus why to this day they are still trying to figure it out.