I main Shadow on my priest, though I know the other 2 specs. Basic thoughts:
Base Spells
Smite being a baseline skill feels wrong - Shadow will have access to it, as well as the Improved Smite talent, even though they can’t cast it in Shadowform - this effectively creates trap skills/talents for new players, and those should never occur.
I do not see Mass Resurrection on the baseline spell list, class tree, OR spec trees - are you removing group resses?
Class Tree
You made 2 of Holy’s identity spells - Prayer of Mending & Renew, available to all 3 specs with talents, that’s… not okay to be blunt. It’d be like if you put Penance or Void Eruption in the class tree so the other 2 specs could access it. I understand the point is to focus more on the Power Words spells as Holy’s identity, it just feels gross to do this.
Taming the Shadows and Masochism feel like they’d work better as a combined talent. But that’s just me.
Power Infusion… just… ugh. You really don’t read feedback threads, do you?
Tools of the Cloth seems like a useless talent that probably doesn’t even need to exist. Who’s going to waste a talent point for 10% more damage on Holy Nova only while you have PW:S active on yourself? Holy Nova doesn’t do much damage, and chances are if a holy priest is using holy nova, there’s aoe damage going out that would instantly break the shield. Dead talents shouldn’t exist.
Spec Trees
As with the last 2 classes, the spec trees seem to be mostly okay. My issues are mainly with the class trees and baseline skills. As I have said - I do not consider it good game design if you can not spec into required spells for a rotation - for instance, Devouring Plague for Shadow. That said, still have a few thoughts:
Holy:
I am grateful you did not bring back the Lightwell that required group members to click it, that was a nightmare. Lol. The auto-cast on raid members Lightwell was always fun.
I do notice the absence of one of the most loved Holy Legendary powers of the past though, which is saddening.
Discipline:
Inner Light and Shadow intrigues me, however, due to the nature of how Discipline heals, with the 6 second cooldown and presumably the GCD, I can’t imagine anyone ever using Inner Light.
Why are Shining Force and Psychic Voice not a choice talent like for Holy?
Castigation seems rather far down in the tree considering it’s a level 15 talent on live.
I like the change to Shadow Covenant. The live version is too punishing to be viable in most situations - making it nerf holy spells, rather than outright disallow them makes it a viable option again. (Not gonna lie, I do miss the “healing absorb” version of it. That was a great emergency healing option in a raid, which is something discipline lacks.
I’m sad that Luminous Barrier is not returning. As I said in my targeting reticle thread, I hate them because we can’t use @target. Luminous Barrier allowed me to ignore that and be able to shield for incoming damage rather than rely on me placing the barrier right and the raid actually getting into it. Like, why not have it be the option under barrier instead of Lenience.
Overall, some of the final talents feel very… underwhelming for Discipline compared to the other classes/specs we’ve seen. Why are two of them “Increases duration of Atonement with specific spell”? That’s so boring compared to how great the final talents have been for others.
(Just my thoughts: Personally, for final talents, I’d do [left to right] -
Harsh Discipline - Lenience - A Combined “Atonement Duration increased 3 seconds with Shield/Mend” - Light’s Wrath - Wickedness. But that’s just me. I’m sure others would disagree)
This would keep the left talents being healing, middle being a combo, and right talents being damage thing you have going.
Shadow:
Honestly, this is the least problematic tree I’ve seen so far - my only real issue is mentioned above - you can not spec into Devouring Plague and Void Eruption - it is weird there are talents that alter things like Void Bolt, when you can not spec into Void Eruption and thus not have Void Bolt.
Honestly, I think it’d be better if they made it so Power Infusion was self-cast only, but then Twins of the Sun Priestess granted like, 5-10% haste to your party while PI is active on you - effectively spreading out PI, but also giving the casting priest a bigger bonus. This would be akin to Windfury Totem for Enhancement, in that they give a buff to their party. And create way less scenarios of some specs overperforming because they essentially have 3-4 heroisms in one fight.