It was suggested that I make this as my own topic and it would be fun to spark conversations about our upcoming talent tree revamps and what everyone would like to see for themselves.
I focus primarily with Shadow. As such I have laid out what I would like to see for Shadows talent tree below.
What do you all want to see in not just Shadow, but also the other specializations and as our class talent tree? (I might try putting a class talent tree together based on feedback if anyone is interested).
Link to my original post here…
These are my ideas for Shadow talents in the new tree coming in 10.0
Table of Contents:
1. My philosophy towards Shadow Priest talent choices
2. Baseline abilities moved into talent choices
3. Shadow Talents - Old/Past abilities/talents coming back as talent choices
4. Shadow Talents - Current talents as talent choices
5. Class Talents
6. Additional Ideas that could become talents
7. My current take on how I might build the tree (WIP)
1. My philosophy towards Shadow Priest talent choices:
Shadow Talent Tree Goal:
I envision a Shadow Specialization Talent tree to have 2 primary paths going downward (Shadow and Void) with a mix/cross of abilities in the middle (Shadow/Void).
Playstyles:
My Goal was to have 3 very distinct playstyles…
- Classic Shadow Priest playstyle (Vanila-Wrath) but with Dark Archangel as your primary “power up”.
- Shadow Orb playstyle (Cata-Wod) but with the primary focus on using Clarity of Power for Dot Weaving/ Dotless Burst play.
- Void / Insanity Drain Mechanic (Legion-Shadowlands) with the primary focus on getting into and maintaining your Void Form.
- I don’t have many ideas on this type of playstyle because I never really enjoyed the entire conception/implementation of it.
- I do think it would prove beneficial to take a page out of the WoD Demo lock book and instead of insanity being drained constantly and therefore having a slow ramp up in order to get into Void Form, I think it would be better to enter Void Form at any point and your entire insanity resource only THEN becomes active and it builds over time faster and faster. Your goal is to spend the insanity on your abilities faster then it passively generates insanity. Therefore you get upfront damage boost without having to build up insanity first beforehand. Its like the steam mechanic many talked about over the years where your trying to let off steam before you overheat… only with insanity. Outside Void form, you only use mana for abilities until void form is up again.
Resource Generation: The idea is that everything costs mana, with the exception of once your enter Voidform, then everything costs/generates Insanity (pending if its a builder/spender type of mechanic).
Mastery: I think the current “Shadow Weaving Mastery” will work well enough with all playstyles.
-
Shadow Weaving
Your damage is increased by 4.0% for each of Shadow Word: Pain, Vampiric Touch and Devouring Plague on the target. During Voidform, all targets receive the maximum effect.
2. Baseline abilities becoming talents:
- Mind Flay
- Mind Sear
- Shadowform
- Shadowy Apparitions Altered (see below)
- Vampiric Embrace
- Vampiric Touch
- Devouring Plague
- Dispersion
- Silence
- Voidform & Void Eruption merge into the same ability
- Shadow Weaving
- Shadow Mend (Transforms Flash Heal into Shadow Mend)
3. Shadow Talents - Old/Past abilities/talents coming back as talent choices
3a. Shadow Path Talents:
(Active)
-
Spectral Guise
Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are stealthed, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks. -
Dark Archangel (Altered from original)
Increases the damage done by your non-periodic Shadow damage abilities by 20%. Lasts for 18 sec. 90 sec cooldown. -
Mind Spike
Blasts the target with Shadowfrost damage, but extinguishes your Shadow damage-over-time effects from the target in the process.
Mind Spike also increases the critical strike chance of your next Mind Blast on the target by 30%. Stacks up to 3 times.
(Passive)
-
Blackout (2pt) (Altered from original)
Gives your Shadow damage over time spells a 5/10% chance to stun the target for 3 sec. -
Shadow Power (2pt)
Increases the critical damage of your Shadow spells by 10/20%. -
Pain and Suffering (3pt)
Your Mind Flay has a 33% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by 10%. -
Shadowy Apparitions (2pt)
When you use Mind Blast and Void Bolt you also create 1/2 shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing Shadow damage. -
Mind Melt (3pt)
Increases your Mind spells critically strike chance by 3/6/9%. -
Paralysis (2pt)
When you critically hit with your Mind Blast, you cause the target to be unable to move for 2/4 sec. -
Masochism (2pt) (Cataclysm version)
When you take a damaging attack equal to or greater than 10% of your total health or damage yourself with your Shadow Word: Death, you instantly gain 10/20% of your total mana. -
Surge of Darkness
Your Devouring Plague and Vampiric Touch have a 10% chance to make your next Mind Spike instant, deal 50% more damage, and not consume your damage-over-time effects. Up to 3 charges. -
Clarity of Power
Your Mind Spike, Mind Sear, and Shadow Word: Death deal 40% additional damage to targets not affected by your Shadow Word: Pain or Vampiric Touch. Also reduces the cooldown on Mind Blast by 3 sec and makes it instant cast. -
Shadow Orbs (2pt) (Altered from original)
Mind Blast & Shadow Word: Death now generate Shadow Orbs (max 3/5). Each Orb empowers your next Devouring Plague to increase its damage and duration by 25%. -
Harnessed Shadows (2pt) (Altered from original)
You have a 50/100% chance to gain a Shadow Orb when critically hit by any attack.
3b. Shadow/Void Talents:
(Passive)
-
Insanity (Altered from previous version)
Casting Devouring Plague your Mind Flay spell into Insanity for 5 seconds. Insanity’s damage is double that of Mind Flay.
3c. Legion Artifact Traits
-
Call to the Void
Mind Flay and Mind Sear have a chance to spawn a Void Tendril or Void Lasher that channels at your target for 15 sec, generating 3 insanity every 1 sec. -
Unleash the Shadows (Altered from original)
Vampiric Touch critical strikes have a 20% to increase your haste by 10% for 6 sec. -
Fiending Dark (Altered from previous version)
Increases the duration of Shadowfiend by 2 sec each time Mind Flay critically hits.
4. Shadow Talents - Current talents as talent choices
4a. Shadow Path Talents:
-
Death and Madness (2pt) (Altered from current)
If your Shadow Word: Death fails to kill the target at or below 10/20% health, your Shadow Word: Death’s cooldown is instantly reset. Damage increased by 150% to targets below 20% health. -
Unfurling Darkness
After casting Vampiric Touch on a target, your next Vampiric Touch within 8 sec is instant cast and deals Shadow damage immediately. This effect cannot occur more than once every 15 sec. -
San’layn
Reduces the cooldown of Vampiric Embrace by 45 sec and increases its healing done by 25%. -
Intangibility
Dispersion heals for 50% of your maximum health over its duration and has 30 sec reduced cooldown. -
Misery
Vampiric Touch also applies Shadow Word: Pain to the target. -
Auspicious Spirits
Your Shadowy Apparitions grant you a Shadow Orb instead of doing damage -
Psychic Link
Mind Blast deals 60% of its damage to all other targets afflicted by your Vampiric Touch within 40 yards. -
Shadow Crash
Hurl a bolt of slow-moving Shadow energy at the destination, dealing Shadow damage to all targets within 8 yards. 30 sec cooldown. -
Damnation
Instantly afflicts the target with Shadow Word: Pain, Vampiric Touch and Devouring Plague. 45 sec cooldown.
4b. Void Path Talents
-
Void Torrent
Channel a torrent of void energy into the target, dealing Shadow damage over 3 sec. -
Ancient Madness
Voidform increases your critical strike chance by 30% for 15 sec, reducing by 2% every sec. -
Surrender to Madness
Deals Shadow damage to the target and activates Voidform.
For the next 30 sec, your Insanity-generating abilities generate 100% more Insanity and you can cast while moving.
If the target does not die within 30 sec of using Surrender to Madness, you die. 1.5 min cooldown -
Hungering Void
Void Bolt causes the target to become vulnerable to the void, increasing their damage taken from you by 10% for 6 sec. This effect may only be active on one target at a time.
Casting Void Bolt on an enemy that is already vulnerable extends the duration of your Voidform by 1 sec, or 2 sec if Void Bolt critically strikes
4c. Shadow/Void Talents:
-
Searing Nightmare
Instantly deals Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare’s damage is increased by 100%. Only usable while channeling Mind Sear. -
Psychic Horror
Terrifies the target in place, stunning them for 4 sec. Instant 45 sec cooldown
4d. Specialization Passive (Becomes a talent)
-
Dark Thoughts(2pt) (Altered from original)
Increases the number of charges of Mind Blast by 1/2, Mind Blast can be cast instantly, and can be cast while channeling Mind Flay or Mind Sear.
4e. Tier Set Bonus:
-
Darkened Mind
Casting Devouring Plague has a 40% chance to grant Dark Thought. Casting Searing Nightmare has a 25% chance to grant Dark Thought.
4f. Legendary Effects:
-
Shadowflame Prism
Mind Blast and Shadow Word: Death cause your Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for Shadowflame damage. Each time a rift is triggered, the duration of Shadowfiend is increased by 1.0 sec. -
Talbadar’s Stratagem
While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast deals 55% more damage.
4g. New Talents:
-
Fiend Acceleration
Reduces the cooldown of Shadowfiend by 3 sec each time Mind Flay critically hits. -
Withering Phantoms(2pt)
You shadowy Apparitions have an increased 10/20% chance to critically hit.
5. Class Talents
(The following will now be class abilities and will show up in the class talents)
-
Twist of Fate
After dealing damage to or healing to a target with less than 35% health, increases your damage and healing by 15% for the next 10 seconds. -
Dominate Mind
Mind-controls the target enemy for up to 30 seconds. Does not work on mechanical units; shares diminishing returns with Incapacitate effects. 30 yard range, 30 second cooldown, 1.8 second cast. -
Void Tendrils
Tendrils come out of the ground under up to 5 enemies within 8 yards, immobilizing them for 20 seconds. Killing the tendril cancels the effect. 30 second cooldown. -
Power Infusion
Increases the priest’s casting haste by 25% and reduces the mana cost of the target’s spells by 20%. Lasts 20 seconds. 2 minute cooldown. -
Body and Soul
Power Word: Shield and Leap of Faith increase your target’s movement speed by 40% for 3 sec. -
Mindbender (Replaces Shadowfiend)
Summons a Mindbender to attack the target for 15 sec. Generates Mana each time the Mindbender attacks
6. Additional Ideas that could become talents
- Devouring Plague can now be spread to additional targets.
- Devouring Plague can be casted on additional targets (if it costs resource to cast like insanity/Shadow Orbs)
- Shadow Orb Talent could be a 1/2 pt talent that increases max orb by 3/5.
- Not sure how to give access to Halo, Cascade, Divine Star as Shadow… I was thinking those can be healing only abilities that Shadow Spec simply will not have access to.
- I didn’t play much of shadowlands, so the idea of brining in those covenant abilities as talents or the legendries simply were not on my mind, but open to including the popular ones.
7. My current take on how I might build the tree (WIP)
(Update: I have added a bit more since I started this tree and it is a bit bloated compared to the current DK and Druid talent trees. So it can use some pruning, but I don’t know what to take away as imo I see everything as having a very synergistic purpose).
Abilities shown in my Priest Shadow Specialization Talent Tree…
0 Points required Zone
-
Mind Flay
Assaults the target’s mind with Shadow energy, causing Shadow damage over 4.5 sec and slowing their movement speed by 50%. -
Vampiric Touch
A touch of darkness that causes Shadow damage over 21 sec, and heals you for 50% of damage dealt. -
Shadow Form
Assume a Shadowform, increasing your spell damage dealt by 10%. -
Pain and Suffering
Your Mind Flay has a 33% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by 10%. -
Devouring Plague
Afflicts the target with a disease that instantly causes Shadow damage plus an additional 4 Shadow damage over 6 sec. Heals you for 50% of damage dealt.
If this effect is reapplied, any remaining damage will be added to the new Devouring Plague. -
Unfurling Darkness
After casting Vampiric Touch on a target, your next Vampiric Touch within 8 sec is instant cast and deals Shadow damage immediately. This effect cannot occur more than once every 15 sec. -
Dispersion
Disperse into pure shadow energy, reducing all damage taken by 75% for 6 sec, but you are unable to attack or cast spells. -
Misery
Vampiric Touch also applies Shadow Word: Pain to the target. -
Mind Sear
Corrosive shadow energy radiates from the target, dealing Shadow damage over 4.5 sec to all enemies within 10 yards of the target. -
Damnation
Instantly afflicts the target with Shadow Word: Pain, Vampiric Touch and Devouring Plague. 45 sec cooldown. -
Insanity
Casting Devouring Plague your Mind Flay spell into Insanity for 5 seconds. Insanity’s damage is double that of Mind Flay. -
Shadowy Apparitions
When you use Mind Blast and Void Bolt you also create 1/2 shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing Shadow damage. -
Death and Madness
If your Shadow Word: Death fails to kill the target at or below 10/20% health, your Shadow Word: Death’s cooldown is instantly reset. Damage increased by 250% to targets below 20% health. -
Searing Nightmare
Instantly deals Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare’s damage is increased by 100%. Only usable while channeling Mind Sear. -
Shadow Crash
Hurl a bolt of slow-moving Shadow energy at the destination, dealing Shadow damage to all targets within 8 yards. 30 sec cooldown.
8 Points required Zone
-
Mind Melt
Increases your Mind spells critically strike chance by 3/6/9%. -
Darkened Mind
Casting Devouring Plague has a 40% chance to grant Dark Thought. Casting Searing Nightmare has a 25% chance to grant Dark Thought. -
Talbadar’s Stratagem
While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast deals 55% more damage. -
Withering Phantoms
You shadowy Apparitions have an increased 10/20% chance to critically hit. -
Dark Thoughts
Increases the number of charges of Mind Blast by 1/2, Mind Blast can be cast instantly, and can be cast while channeling Mind Flay or Mind Sear. -
Masochism
When you take a damaging attack equal to or greater than 10% of your total health or damage yourself with your Shadow Word: Death, you instantly gain 10/20% of your total mana. -
Fiend Acceleration
Reduces the cooldown of Shadowfiend by 3 sec each time Mind Flay critically hits. -
Fiending Dark
Increases the duration of Shadowfiend by 2 sec each time Mind Flay critically hits. -
Blackout
Gives your Shadow damage over time spells a 5/10% chance to stun the target for 3 sec. -
Paralysis
When you critically hit with your Mind Blast, you cause the target to be unable to move for 2/4 sec. -
Silence
Silences the target, preventing them from casting spells for 4 sec. Against non-players, also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. -
Vampiric Embrace
Fills you with the embrace of Shadow energy for 15 sec, causing you to heal a nearby ally for 50% of any single-target Shadow spell damage you deal. -
Psychic Horror
Terrifies the target in place, stunning them for 4 sec. Instant 45 sec cooldown -
Unleash the Shadows
Vampiric Touch critical strikes have a 20% to increase your haste by 10% for 6 sec. -
Shadow Mend
Wraps an ally in shadows which heal, but at a price.
The ally will take damage every 1 sec, until they have taken total damage from all sources, or leave combat. -
San’layn
Reduces the cooldown of Vampiric Embrace by 45 sec and increases its healing done by 25%. -
Intangibility
Dispersion heals for 50% of your maximum health over its duration and has 30 sec reduced cooldown. -
Shadowflame Prism
Mind Blast and Shadow Word: Death cause your Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for Shadowflame damage. Each time a rift is triggered, the duration of Shadowfiend is increased by 1.0 sec.
20 Points required Zone
-
Mind Spike
Blasts the target with Shadowfrost damage, but extinguishes your Shadow damage-over-time effects from the target in the process.
Mind Spike also increases the critical strike chance of your next Mind Blast on the target by 30%. Stacks up to 3 times. -
Shadow Power
Increases the critical damage of your Shadow spells by 10/20%. -
Void Torrent
Channel a torrent of void energy into the target, dealing Shadow damage over 3 sec. -
Surge of Darkness
Your Devouring Plague and Vampiric Touch have a 10% chance to make your next Mind Spike instant, deal 50% more damage, and not consume your damage-over-time effects. Up to 3 charges. -
Shadow Orbs
Mind Blast & Shadow Word: Death now generate Shadow Orbs (max 3/5). Each Orb empowers your next Devouring Plague to increase its damage and duration by 25%. -
Dark Archangel
Increases the damage done by your non-periodic Shadow damage abilities by 20%. Lasts for 18 sec. 90 sec cooldown. -
Voidform
Releases an explosive blast of pure void energy, activating Voidform and causing Shadow damage to all enemies within 10 yds of your target.
During Voidform, this ability is replaced by Void Bolt. -
Call to the Void
Mind Flay and Mind Sear have a chance to spawn a Void Tendril or Void Lasher that channels at your target for 15 sec, generating 3 insanity every 1 sec. -
Clarity of Power
Your Mind Spike, Mind Sear, and Shadow Word: Death deal 40% additional damage to targets not affected by your Shadow Word: Pain or Vampiric Touch. Also reduces the cooldown on Mind Blast by 3 sec and makes it instant cast. -
Auspicious Spirits
Your Shadowy Apparitions grant you a Shadow Orb instead of doing damage -
Harnessed Shadows
You have a 50/100% chance to gain a Shadow Orb when critically hit by any attack. -
Psychic Link
Mind Blast deals 60% of its damage to all other targets afflicted by your Vampiric Touch within 40 yards. -
Hungering Void
Void Bolt causes the target to become vulnerable to the void, increasing their damage taken from you by 10% for 6 sec. This effect may only be active on one target at a time.
Casting Void Bolt on an enemy that is already vulnerable extends the duration of your Voidform by 1 sec, or 2 sec if Void Bolt critically strikes -
Ancient Madness
Voidform increases your critical strike chance by 30% for 15 sec, reducing by 2% every sec. -
Surrender to Madness
Deals Shadow damage to the target and activates Voidform.
For the next 30 sec, your Insanity-generating abilities generate 100% more Insanity and you can cast while moving.
If the target does not die within 30 sec of using Surrender to Madness, you die. 1.5 min cooldown
Priest Class Talent Tree
Here is my take on the class talent tree.
I will fill in the detailed descriptions of all the spells later. But this gives a pretty nice and intuitive glance at what to expect. Any feedback/critique is appreciated.
Class Talents (Active Ability)
Power Word: Shield
Psychic Scream
Mind Blast
Flash Heal
Shadow Word: Pain
Fade
Shadow Word: Death
Power Word: Fortitude
Power Infusion
Leap of Faith
Mass Dispel
Mind Control
Dispel Magic
Shackle Undead
Mind Soothe
Levitate
Mind Vision
My take on the Current Priest Class Talent Tree for 10.0
Abilities shown in my Priest Class Talent Tree…
Baseline…
-
Flash Heal
A fast spell that heals an ally. -
Holy Fire
Consumes the enemy in Holy flames that cause Holy damage and an additional Holy damage over 7 sec. -
Resurrection
Brings a dead ally back to life with 35% health and mana. Cannot be cast when in combat. -
Smite
Smites an enemy for Holy damage -
Shadow Word: Pain
A word of darkness that causes Shadow damage instantly, and an additional Shadow damage over 12 sec. -
Power Word: Fortitude
Infuses the target with vitality, increasing their Stamina by 5% for 1 hour.
If the target is in your party or raid, all party and raid members will be affected.
Holy Column…
-
Renew
Fill the target with faith in the light, healing over 15 sec. -
Prayer of Healing
A powerful prayer that heals the target and the 4 nearest allies within 40 yards. -
Scathing Light
Increase Critical by 3% -
Levitate
Levitates a party or raid member for 10 min, floating a few feet above the ground, granting slow fall, and allowing travel over water. -
Meditation
You regenerate mana 5/10/15% faster. -
Prayer of Mending
Places a ward on an ally that heals them the next time they take damage, and then jumps to another ally within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. -
Angelic Feather
Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time. -
Desperate Prayer
Increases maximum health by 25% for 10 sec, and instantly heals you for that amount. -
Test of Faith
Increases healing by 10/20% on friendly targets at or below 50% -
Halo
Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies and dealing Holy damage to enemies. Healing reduced beyond 6 targets. -
Divine Star
Throw a Divine Star forward 24 yds, healing allies in its path for and dealing Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
Holy/Discipline Column…
-
Inner Will
A burst of Holy energy fills the caster, reducing the mana cost of instant cast spells by 15% and increasing your movement speed by 10%.
You can only have Inner Will or Inner Fire active at a time. -
Inner Fire
A burst of Holy energy fills the caster, increasing armor by 315. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
You can only have Inner Will or Inner Fire active at a time. -
Purify
Dispels harmful effects on the target, removing all Magic and Disease effects. -
Purification
Purify now has a maximum of 2 charges. -
Spell Warding
Reduces all spell damage taken by 10%. -
Leap of Faith
Pulls the spirit of a party or raid member, instantly moving them directly in front of you. -
Divine Hymm
Heals all party or raid members within 40 yards for over 8 sec. Each heal increases all targets’ healing taken by 4% for 15 sec, stacking.
Healing increased by 100% when not in a raid.
Discipline Column…
-
Power Word: Shield
Shields an ally for 15 sec, absorbing damage. You cannot shield the target again for 7.5 sec. -
Focused Will
Melee critical attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec -
Mental Fortitude
Increase Mastery by 3% -
Mind Vision
Allows the caster to see through the target’s eyes for 1 min. Will not work if the target is in another instance or on another continent. -
Mental Strength
Increases your total Intellect by 5/10/15% -
Shackle Undead
Shackles the target undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1. -
Body and Soul
Power Word: Shield and Leap of Faith increase your target’s movement speed by 40% for 3 sec. -
Inner Focus
Provides immunity to Silence and Interruption effects for 5 sec and increases the critical effect chance of your next Heal, Flash Heal, Holy Word: Serenity, Holy Fire, and Smite by 100%. -
Angelic Bulwark
Anytime a damaging attack brings you below 30% health, you gain an absorption shield equal to 15/30% of your total health lasting for 20 sec.
This effect cannot occur more than once every 90 sec. -
Symbol of Hope
Bolster the morale of raid members within 40 yds. They each recover 60 sec of cooldown of a major defensive ability, and regain 15% of their missing mana, over 4 sec. -
Power Infusion
Increases the priest’s casting haste by 25% and reduces the mana cost of the target’s spells by 20%. Lasts 20 seconds. 2 minute cooldown.
Discipline/Shadow Column…
-
Fear Ward
Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 10 min. -
Psychic Scream
Lets out a psychic scream, causing 5 enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect. -
Mind Bomb
Inflicts the target with a Mind Bomb.
After 2 sec or if the target dies, it unleashes a psychic explosion, disorienting all enemies within 8 yds of the target for 6 sec. -
Dispel Magic
Dispels Magic on the enemy target, removing 1 beneficial Magic effect. -
Mass Dispel
Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effects from 5 enemy targets. -
Improved Mass Dispel
Mass Dispel is now potent enough to remove some Magic that is normally undispellable. -
Fae Guardians
Call forth three faerie guardians to attend your targets for 20 sec.
Wrathful Faerie: Any direct attacks against the target restore 0.5% Mana or 3 Insanity. Follows your Shadow Word: Pain.
Guardian Faerie: Reduces damage taken by 20%. Follows your Power Word: Shield.
Benevolent Faerie: Increases the cooldown recovery rate of your target’s major ability by 100%. Follows your
Shadow Column…
-
Mind Blast
Blasts the target’s mind for Shadow damage -
Rapid Shadows
Increase haste by 3% -
Shadow Word: Death
A word of dark binding that inflicts Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.
Damage increased by 150% to targets below 20% health. -
Mind Soothe
Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid and Dragonkin targets. Does not cause threat. Lasts 20 sec. -
Unbreakable Will
Increases your chance to resist Stun, Fear, and Silence effects by an additional 5/10/15%. -
Shadowfiend
Summons a shadowy fiend to attack the target for 15 sec. -
Mindbender
Summons a Mindbender to attack the target for 15 sec. Generates Mana each time the Mindbender attacks -
Spectral Guise
Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are stealthed, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks. -
Void Tendrils
Tendrils come out of the ground under up to 5 enemies within 8 yards, immobilizing them for 20 seconds. Killing the tendril cancels the effect. 30 second cooldown. -
Twist of Fate
After dealing damage to or healing to a target with less than 35% health, increases your damage and healing by 10/20% for the next 10 seconds. -
Mindgames
Assault an enemy’s mind, dealing Shadow damage and briefly reversing their perception of reality.
Healing becomes damage and damage becomes healing. -
Unholy Nova
An explosion of dark energy infects enemies within 15 yds with Unholy Transfusion, and heals allies for up to based on number of targets.
Unholy Tranfusion
Deals up to Shadow damage based on number of targets over 15 sec. Allies who damage this target are healed. -
Fade
Fade out, removing all your threat -
Phantasm
Activating Fade removes all movement impairing effects and prevents your movement speed from being reduced for 5 sec. -
Mind Control
Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic[][, Undead,] or Mechanical beings. Shares diminishing returns with other disorienting effects. -
Dominate Mind
Mind-controls the target enemy for up to 30 seconds. Does not work on mechanical units; shares diminishing returns with Incapacitate effects. 30 yard range, 30 second cooldown, 1.8 second cast.