Spell batching and leeway are the reasons a dead mob can hit you. Spell batching and leeway are the reasons a CC’d mob can land a hit 200 yds away. Spell batching and leeway are the reasons a mob in my ice trap can land a hit.
Spell batching and leeway are the reasons two rogues in stealth, rogue seen for half a sec, cheap shot rogue, lose stealth, they don’t lose stealth, they don’t get stunned by cheap shot.
As someone pointed out this is like intentionally lagging out the server to create a 2004 experience. And yes, trusting Blizzard to create PERSISTENT, artificial lag was foolish. The people who actually know Blizzard did not support this.
You do realize that the game has never existed in a state without leeway, right? It still exists in retail and the formula is still the same. Leeway is another thing that is functioning correctly on Classic.
The only thing that changed over the years was hitboxes being normalized.
While the cast for intimidation is instant, it still requires a “next successful melee hit” from your pet. It’s possible your pet is chasing the mob that you have aggro on and hasn’t had a chance to hit it yet. That wouldn’t be a spell batching issue.
Working as intended. They even cited for example, two mages sheeping one another at the same time, to illustrate how it’d work. Dispel hitting at the same time is no different.
From the mouth of Blizzard: “While we never really eliminated spell batching in WoW, we did change how (and how often) we process batches of actions coming from players, so you’re less likely to notice that processing in today’s game. We’ve been working to ensure that in WoW Classic, the gameplay of activating spells and effects will not differ from the experience of playing original WoW.”
“For WoW Classic, we’re moving spell casts to a low-priority loop that will cause them to be processed at the frequency that best fits how the game actually played in version 1.12.”
They’ve tried to recreate latency and lag to match 2004 isp’s and computers. That’s it in a nutshell. It’s artificial and PERSISTENT lag and nothing like current wow. They’ve even said as much.
Its also not possible if the mages have imp counterspell. His dispell even batched will only get 2 magic effects. Any coordination by the mages on casting and he is silenced or sheeped. I dont believe that 4 mages were bad enough to space out their casts making this possible.
How does a level 53 dwarf priest have enough mana to do anything against 4-5 mages, unless the mages are in a coma and he has help you don’t see. The Priest would not have enough mana to do what you are claiming. Even with a bot, he would be limited by mana.
However leeway is not the same. Leeway does not work on snared targets in retail. And there is this that shows leeway in Vanilla and leeway in Classic - this range is currently live in Classic: