For S-Priest:
First suggestion for the current Shadow Word Death Rune:
Make it return 50% of the damage done as mana. It would play into that idea of risk/reward for pushing the button.
Do you utilize that mana to pre-cast a Power Word Shield on yourself, and have to mana manage to have that resource available beforehand?
Do you hit yourself then use that mana to cast a heal on yourself, and decide which level of spell/mana cost to recoop the hp you need.
Do you just straight up eat the damage and make your healer take care of you so you can utilize that mana for more damage?
Either way, it makes the rune far more interesting in the decision making and depending on the group and whose willing to help.
Other options:
- Rune that augments Vampiric Touch, which we will have access to in p2.
Instead of all shadow damage healing for 10% of the damage, it simply returns mana to the entire party/raid instead. (Suggestion party, so that more slots are open for other priest friends)
This would give S-Priest flexibility in raid composition to either put them in groups to provide health back for their damage or mana. Gives them flexibility in raid set ups.
The mana would need to be adjusted so that they donāt outweigh things like Shamanistic rage, and since this is a very manageable DoT to keep up, it needs to be viewed more as⦠well we got an extra 4 - 5 casts out IE having an Spriest equates to chugging 1 mana/hp potion during that encounter that wouldnāt have been available due to the GCD of a potion.
- Shadow Fiend
Not only does it do shadow damage to the target/have a cleaving attack every few seconds. Every time it deals damage, it also provides mana back to the shadow priest. I believe a version of this existed at one point? Either way it gives the shadow priest essentially their own Shamanastic Rage while also providing a damage boost to themselves AND with Vampiric Touch applied, it gives them MORE ways to proc damage to heal their party/raid. I would suggest a 1 minute cool down on it so that it can be utilized 2 - 3 times depending on encounter, and used āintelligently,ā as the priest gear scores. It isnāt just a static rune, it actually takes some brain power to decide when to optimally push the button as you grow in power/depending on your raids capabilities.
Things I would just like to see for Shadow Priest:
- Void Form/Void Bolt - Only donāt worry about all the fancy changing of everything with the current mana versus insanity. Simply give us a 2 or 3 minute cool down where we enter a form for roughly 10 - 20 seconds (our personal version of a Power Infusion) and during that time we get access to infinite mana AND a button that lets us throw out an instant shadow damaging spell that hits mega hard. Totalling in 4 - 5 casts (of void bolt) during that period. This would allow us to line up some trinkets/cool downs, make sure we have pre-DoTād or maybe even stacked up 5 shadow weaves BEFORE we push this button and optimize that window. And if we are reading the situation correctly, IE, not needing to move (so we can channel Mindflay/cast Mind Blast) between utilizing the instant cast of the Void Bolt to reposition. We could truly think out our pre-rotation and rotation during that time period to get off as many casts as possible and ramp our damage up so our typical rotation numbers start bringing us down, but allow our median before boss is killed to technically raise us overall.
This would also help for fights where there are specific burn phases IE Kelris as an example. So we can be the type of dps that has, āBig Buttons,ā that we can push and help with raid specifics that need people with āPhase Pushing Buttons.ā
And aesthetically, just give us the giant dark wings that used to exist forā¦God I forget⦠there was that entire way of playing shadow priests where you utilized shadow orbsā¦and having the dark angel wings out was like the whole thing behind it⦠so long ago.
- Void Tendrils
These models continue to exist and show up⦠we got them in Murlock shadowboi fight. Maybe give our mindflay a % chance per tick to spawn a tendril that also channels mindflay for the total of 1 or maybe 2 mindflays?
That way we could either expense the mana for MORE mindflay or decide to utilize our mana elsewhere/start wanding because it can help ābufferā our damage out. With that random chance that we just get a ton of tendrils out of no where and start blowing stuff up. Again, I like RNG mechanics
- Shadow Crash
Make this one SMART though. However much time is left on Shadow Word Pain, it automatically blows it it up. This would help with AoE cycles that quite honestly donāt last very long/gives us a way to suddenly BURST and see returns on the DoT when we used things like Shared Pain.
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General Priest Rune:
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Angelic Feather - We all know it, we love it, and our friendsā¦especially our fleeing friends in PvP, thank us
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Leap of Faith - Same reasons⦠only we get to also Troll our friends⦠and open world enemies!