I really feel like it would have been far healthier to just trim a bunch of healing numbers by 10-30% and call it a day on the bronze side of the tree. Trimming the echoes on TA makes everything else about the spec feel awful. Even if I wanted to play EB builds I’d still spec into the echoes on TA because it synergizes with anything you want to do on the class no matter what. Additionally I feel like if the Evoker class devs really want people to play EB more you just have to change it. The fact that it’s centered on a target and not just ground targeted like healing rain or something makes it feel weirdly unreliable unless you know exactly where someone is. The amount of times where one of my ranged players is super out of position and I waste an EB cast because I wanted to make sure he got healed instead of choosing myself or the tanks as a reliable anchors makes it feel awful to ever try and hit someone with it specifically. Whereas if I misplace a healing rain at least it feels like it’s my fault and not a clunky spell. Additionally it’s also frustrating with the delay since it’s best to use reliable anchors it would normally be great to throw it at the melee stack, but if you’re healing with a MW or hpal it ends up turning into a lot of overheal since they’ll probably just heal them by the time it pops. I really just feel like EB is a fundamentally clunky spell and it is in dire need of an actual mechanical change to make it feel good. And that’s not even mentioning how mediocre it is in M+ or pvp. The lifebind/echo interaction I’m 50/50 on. I feel like no matter what they do it’s always going to benefit the bronze side over the green side which is pretty broken since it’s pretty much just an incredibly strong ramp cooldown, but it’s also one of the most unique interactions and almost feels defining at this point with how unique it is. Maybe there’s a way to even out the value of lifebind for the green side, but I don’t know what I’d recommend there.
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