Preview patch notes for Mage 10.1.5

  • MAGE
    • Take a look at the developer’s notes in the Mage feedback thread.

    • All ability damage increased by 15%.

    • Invisibility is now learned by all specializations at level 16.

    • Incanter’s Flow now replaces Invisibility in the Class tree.

    • Shifting Power has been moved to Incanter’s Flow previous location.

    • Rune of Power and Meteor have been removed.

    • New Talent: Ice Cold – Ice Block now reduces all damage taken by 70% for 6 seconds but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.

      • Ice Cold is located on Shifting Power’s previous location on the talent tree.
    • New Talent: Mass Barrier – Cast Prismatic/Blazing/Ice Barrier (based on your specialization) on yourself and 3 nearby allies. 2 minute cooldown.

      • Mass Barrier is located as a choice node with Mass Invisibility.
    • New Talent: Mass Invisibility – You and your allies within 40 yards instantly become invisible for 10 seconds. Taking any action will cancel the effect. Does not affect allies in combat.

      • Mass Invisibility located as a choice node with Mass Barrier.

      • Developers’ note: The PvP Talent for Arcane will be updated in a future PTR build.

    • Accumulate Shielding is now a 1 rank talent (was 2). Barrier cooldowns now recharge 30% faster while the shield persists at rank 1.

    • Accumulate Shielding now connects to the Time Anomaly/Temporal Warp choice node.

    • Time Manipulation is now a 1 rank talent (was 2). Now reduces the cooldown of your loss of control abilities by 2 seconds at rank 1.

    • Time Manipulation now connects to the Time Anomaly/Temporal Warp choice node.

    • Displacement now heals the caster for 20% of their maximum health when returning to the Blink location.

    • Winter’s Protection now reduces the cooldown of Ice Block by 30 seconds per rank.

    • Displacement is now located after Flow of Time.

    • Greater Invisibility now replaces Invisibility when talented and is located below Temporal Velocity.

    • Arcane

      • Arcane Power has been removed.

      • Arcane Surge duration has been increased by 3 seconds and now increases spell damage by 35% (was 10%).

      • New Talent: Concentrated Power – Clearcasting makes your next Arcane Missiles channel 20% faster or causes your next Arcane Explosion to echo for 40% damage.

      • Orb Barrage has been redesigned – Arcane Barrage has a 10% chance per Arcane Charge consumed to launch an Arcane Orb in front of you.

      • Clearcasting no longer makes Arcane Missiles channel time faster.

      • Arcane Barrage is now learned baseline at level 11.

      • Clearcasting is now learned baseline at level 12.

      • Reverberate is no longer a choice node with Nether Tempest and is located directly after Arcane Missiles.

      • Siphon Storm no longer grants Arcane Charges and now halves Evocation’s channel time.

      • Nether Tempest now connects to Chrono Shift and Supernova in the Arcane tree.

      • Improved Prismatic Barrier reduces magic damage taken by 10% (was 5%) and reduces harmful Magic effect durations by 15% (was 10%).

      • Improved Prismatic Barrier no longer connects to Touch of the Magi.

      • Arcing Cleave no longer connects to Touch of the Magi.

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Hold up, they moved mass invis outside of the pvp talents, I’m reading this right? :thinking:

In fact this is an amazing change given the number of potential useful applications of mass invis in pve. But now I’m curious how good this Mass Barrier is going to be in M+ because Prismatic reduces magic damage taken!

I had gotten used to and enjoyed having 2 separate invis/speed boosts, but having a shroud for m+ now is pretty dope

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I also wonder if it will no longer replace the basic invis like before :thinking:
edit: nvm, I overlooked this “Greater Invisibility now replaces Invisibility when talented and is located below Temporal Velocity.”

Also wondering if eventually they’ll add a pvp talent to replace it, but I’m not sure if they really care for a balance in the number of pvp talents across the specs.

This is a very good start, and what is more promising is that the ‘blue’ acknowledged that there is a distinct lack of synergy and placement issues with the talent trees. Hopefully that means that more changes in addition to those already mentioned are on their way. A viable GS build, better capstones, fewer passive damage buffs, looking at the talents that aren’t taken, less TV/IP reliance… So many options, but I think 99.9% of Mages are feeling pretty positive today.

I thought the original mage post said shifting power was going bye bye?

Shifting Power took the place where Rune of Power and Incanter’s Flow once haunted. Incanter’s Flow took Invisibility’s place.

Personally, I would’ve preferred they tossed both Shifting Power and Incanter’s Flow and kept Meteor, but I feel like there’s a strange mandate to drag a piece of Shadowlands into every class tree.

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