Some of my personal thoughts:
- Hunters will somewhat homogenize back into a single play style, with class specs providing flavor in certain directions.
- Survival and Beast Mastery specs can both be either melee or ranged depending on your equipped weapon.
- Melee weapons will change Arcane Shot into Raptor Strike, Multishot into Carve, Kill Shot into Mongoose Strike (mimicking Kill Shot’s functionality), etc. Talents boosting either of these abilities will affect both appropriately (ie “Serpent Spread”, an old Survival talent which caused your multi-shot to spread serpent sting will also cause Carve to spread serpent sting).
- Using abilities with dual-wielded weapons will strike with both of them at the same time. Using abilities with a single weapon or two-handed weapon will otherwise function as expected/normal.
- Lone Wolf will be available for both Survival or Marksman Hunters.
- Ammo pouches and quivers will be returning in the form of hunter specific trinkets, increasing ranged attack speed and possibly providing additional benefits. Can be enchanted similar to other ranged hunter weapons.
- Survival talents will once again focus primarily on enhancing their traps, utility, group utility, and DoT-style damage (poisons, burns, bleeds, etc). Examples:
- Trap Mastery: Grants two charges of each of your traps and allows you to have two of each unique trap out at a time. Also grants the ability to disarm traps, similar to the rogue skill.
- Serpent Spread: Causes Carve and Multishot to spread the effects of your Serpent Sting for half of its normal duration.
- Hunting Party: Increases the attack and movement speed of you and your party/raid members by 10%.
- Beastmaster talents will once again focus primarily on enhancing your pet(s) directly (more health, defense, damage, attack speed, etc). Any utility and so forth gained from the hunter will be gained through enhancements to the pet. Examples:
- Beast Hypnosis: Fear Beast now allows you to mind control an enemy beast instead of causing it to flee in fear.
- Roar: Your pet’s Growl will now generate aggro against all nearby enemies, and has a shorter cooldown. Also increases your pet’s defensive stats.
- Dragon Training: Allows you to train dragonkin. Dragonkin are special pets that have enhanced resistances to certain damage types (based on the type of dragonkin) and several other abilities that are unique to the dragonkin family.
- Marksman talents will focus on enhancing ranged combat (as expected, though hopefully this’ll be their best iteration yet). Example:
- Perfect Aim: Doubles the casting time and resource cost of aimed shot, but quadruples its damage.
- Blast Off: Using disengage while targeting an enemy within 10 yards will also deal damage and knock that enemy back. Enemies near the target are also slightly knocked back away.
- 360 No Scope: Aimed shot is now instant cast.