Does castsequence reset automatically on death or in/out of combat?
How do i prevent it from resetting automatically?
I would like it to only reset on the reset=60 timer, or when the 2nd ability has been used.
Does castsequence reset automatically on death or in/out of combat?
How do i prevent it from resetting automatically?
I would like it to only reset on the reset=60 timer, or when the 2nd ability has been used.
This appears coded into castsequence by Blizzard:
-- Reset all sequences when the player dies
if ( event == "PLAYER_DEAD" ) then
for sequence, entry in pairs(CastSequenceTable) do
ResetCastSequence(sequence, entry);
end
return;
end
The frame this event is registered to is a local anonymous frame. I don’t think you can avoid this behavior of /castsequence.
I wasn’t aware of this particular “quirk” of castsequence macros, but it’s one to remember when folks here recommend against using them for tactical stuff.
They break. They break in odd circumstances that aren’t well documented. If you need the abilities in them tactically, you’ll need to have buttons for those abilities separately and you’ll need to have developed the muscle memory for using them effecively.
If you need all that, having the castsequence then becomes redundant.
That said, there are a (very) few places where it makes sense.
I have, for instance on my Shaman, a castsequence that I can spam four times to panic-drop all my totems.
Also on that toon, I have a sheild and weapon buff that I can double-tap to bring both up.
But as far as using these in a rotation for a one-button macro, they’re a dangerous choice.