Pres is not designed for this game anymore

It literally is outdoing rsham right now, and it’s not popular.

What would help pres is a real raid buff, transmog. etc.

One of your points is this, do you even know how disc works or has a reputation for ? lol.

It’s not healing random damage.

Classes you don’t play or want to learn are hard, news at 11.

… Your talking to a brick wall right now. I’m over your points. Il just agree to disagree.

Insults ain’t the way to get a point across. Hope you figure that out. GL

Fauxtrasza is a contrarian troll who uses this forum to stroke his ego and ignore reality. Move on and don’t argue with an idiot, they will beat you soundly with experience.

Over here in the real world, anyone wanting to build a strong comp has no objective reason to bring pres over any other healer in the game. That is more than enough justification to demand changes.

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They have no reason to bring anything other than disc priest to m+ but the real world, you settle for what you can get.

As for raid? Pres tops the charts on quite a few bosses.

So to argue pres needs to be buffed so it’s always picked in a roster of 6, is extremely silly.

You don’t do content, people just caring is sufficient for your level.

I love Pres, but I think it could use some QoL that other specs received, for example with Verdant Embrace it becomes a choice node, Verdant Embrace as is now or an alternative choice to send out a green dragon image to apply it.

So this then gives Pres 2 choices, Verdant Embrace with the movement (as it is now) or a ranged cast version to use safely that has no movement.

So do you want mobility vs a regular cast range skill.

Little things like that would be huge especially when it comes to Pres trying to stay in position to reach all allies.

Seriously the range issue wouldn’t be so much a hassle if I could just stay in range of my allies, but applying VE constantly moves me out of range of players and have to scramble back to try reach them.

I’m not asking to change Pres, I like it and I’m sure heaps of others do but I’m asking for choices to cater to what I see as a flaw for the task I’m doing.

Like how they did this with Shadow Crash and Earthquake, they have the option to auto cast it on the target or manually target the floor.

We get the option to stay ranged or to fly on over. Definitely would be welcomed change to Dev and Aug aswell not having to reposition.

People love the constant repositioning, I certainly did at first but as time goes on I consider this to be more as a hassle then benefit in certain situations and definitely added to certain deaths that could of been avoided if I just stayed at ranged to get my combo off :joy:.

I think Pres just needs more choices to help cater for the key or raid they doing, sometimes you may opt for the mobility sometimes you may opt for being more ranged.

I 100% agree, I don’t think it really needs to be buffed, just the option to have more control of what I need for the situation at hand.

I’m against this because I believe it’s a part of skill expression, just accept the minor loss of output rather than creating something that removes it.

Hover back, there’s time spiral (that I barely use.)

Stuff I want for pres: A real raid buff. (Haste maybe?) , more dps spells, give us shattering star or something or make Azure Strike worth it in AOE.

Irrelevant strawman thats typical from trash people like you. No said anything about it always being picked. I said there is no reason to pick it (talking about m+ obviously, not raiding). Which is 100% truth. Whether you acknowledge it or not is on you.

Yup. This is just one of several perfect examples of “unique and different” getting in the way of proper decision making. Forced movevent on essential abilities whose purpose isn’t…ya know…movement…is a pretty terrible idea for obvious reasons. Rogues deal with this crap on killing spree as well.

I love Pres too on a conceptual level, but the truth is the title of this thread is reality. The game’s foundational design doesnt match the class. Movement is a massive part of success–evokers got no problem there, though the lie that theyre best at it needs to stop–but WoW is built around a 40 yard range.

Not 25, not 30, not 17, not 63.9, 40. The discourse about issues with the class always starts and ends there. When it comes to healing specifically, but DPS also just to a lesser degree,there is never, ever a reason that shorter than standard range is a good thing.

The Rookery boss is a pain in the a s s for a lot of reasons, but positioning doesn’t kill the experience for other healers because…they dont have 75% base range for no benefit. The only realistic way to make Pres an attractive option out side of just extending the range would be to make its healing and damage stand out in power. Which it did in early DF and wouldnt you know it, ended up great in dungeons.

At the end of the day, healing is just too vital of a role to saddle with an arbitrary, disruptive disadvantage that no other class has. That’s not “unique and different”, its not encouraging skill expression", its simply objectively incorrect game design.

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Evoker has bloodlust, and the other alternative is shaman.

And if other options were available, people just pick disc priest.

There is no reason to pick evoker just like every other spec that isn’t meta.

I understand, people argued the same point for having the AoE auto use on targeted mob, people argued placing it manually was infinitely better aswell but in reality the changed worked wonders for both types of players.

100% Agree, I think Blessing of Bronze should have a 2-3% Haste buff added ontop, similar to how Shamans now apply both Windfury and Mastery combined, plus Haste buff just seems fitting for the class theme.

Dps wise I’m happy where Pres is, love shooting my Chrono Flames, Flame Breath and Disintegration but I do wish Azure Strike hit a little harder or had Dev or Augs skill baked in.

I.e casting Bronze and Green spells makes the next Azure strike get a % damage increase per stack (Charged Blast) or Augs Echoing Strike. I mentioned being baked in cause simply Talent Points already are tight as anything I’d hate to have to talent into these. But to me the dps is a very very minor thing and I’m happy where we are.

But really that’s my only issue with Pres, which in actual fact is pretty tame and I’d argue a reasonable suggestion, well VE and Transmog, but that’s for another thread.

I’m not against Rescue functioning with @target though because I find it silly it functions with @player but not that.

I agree I do think more QoL could be given if you keep looking deeper, but I’m really going off my experience with healing and changes I could see that might help while also being non invasive.

Hence why I suggested a choice node for VE so both sides of the fence have a alternate solution to cater to their playstyle or what they see fit for the situation in front of them.

I’m in favor of quality of life, but against “this is better, and you should use it 99% of the time.”

(Which VE change would amount to.)

Probably the only thing pres has going for it for me is its DPS burst capabilities.


Flameshaper needs help and its the cooler of the trees thematically, but engulf only really working off dream breath hots is very clunky.

I do think the spec could use less focus on essence with how global starved its rotation is for getting out any type of meaningful healing. I’m thinking kind of how holy paladin is right now where there’s ways to build essence outside of supercharging CDR via bad talent placements in the tree vice waiting for recharge would be a nice addition.

VE should be a bronze/green spell combined and shoot a different timeline of yourself to heal vice risk killing yourself using on anyone other than yourself as a oh sh*t button…

Rescue is clunky is ways like VE.

Chrono anomaly should probably shift into more of a halo effect that priest have and radiate outward in a circle vice forcing weird positioning for you/your team.

An alternate playstyle for echo could be decent to reduce global requirements for reactive setups .Something maybe like what destro has for havoc could be a shared talent slot with echo? IDK its just so globally awkward to setup…Probably the most anything thing about pres is you don’t really have and precative abilities. Your kit is like 90% reactive. Maybe only spell that can be considered precative is stasis…but its very globally incisive to setup/ awkward to use at times.

Reversion has a talent that makes healing people 10% more effective but they have a counterintuitive talent that makes using the spell before LARGE dmg kind of useless/clunky/buggy with golden hour…

Speaking of golden hour and rewind. Why are there so many PvE bugs for these abilities? Why in PvP also do specs have a way to break your tool kit with CC making those 2 abilities not work following said CC?

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I can’t say it be used 99% of the time, some scenarios movement is king, but if you are already worried 99% of the players would use it as a ranged cast spell says something about the ability itself and its flaws in current WoW.

I agree, but that’s my only gripe personally with Pres, I just think the movement or displacement it does more harm then good in a lot of the situations in present WoW.

I find Pres and Evoker very unique I just think certain tweaks would place it in a better spot to handle some difficulty situations that other healers don’t have to worry about in the slightest.

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I’ve used VE for actual movement, like 1% of the time.

I’ve died because of VE far more than actually using it for movement.

It’s more because evoker has so much mobility. You have hovers, you have breaths.

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But that’s why I’ve suggested an alternative, VE is used for its healing and combo set up and like you’ve just said it’s caused more harm then good on how it currently is.

Dying to how an ability is especially as a healer isn’t good design, throw in the displacement and lack of range we already have just causes more issues.

But once again I completely agree with you, VE causes unnecessary deaths.

But that’s a skill issue. VE did not have to be the tool for the job.

But tell me what other class has an ability that can cause unnecessary deaths to the player to heal?

VE I’d argue is essentially the best healing tool we have, just it has a very big flaw attached to it.

Regardless I’m not here to argue, just a suggestion I thought would help, but like I said I agree with a lot you’ve mentioned particularly VE causing unnecessary Deaths.

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Evoker is unique, and I’d rather it remain that way. Why take away uniqueness?

In the past? Mists of Pandaria, Chi Torpedo. Monks probably have something similar still?

It’s not a flaw, it doesn’t have to be balanced with full power in mind.

For the record they’ve learned from the past and chi torpedo is strictly movement, so we shouldn’t be doomed to live past mistakes till they get changed.