No one playing this game with a straight face can tell me premades are actual PvP. It’s not just Pugs vs Premades too, it’s the same in Premades vs Premades.
It has ruined PvP in Classic to the point where the “Meta” is honor per hour, win trading, and not rezzing from the GY. There is simply no need for one side of a premade to fight a long hard game versus another premade when they can roll over to fight the next pug. In fact, it’s detrimental to their coveted honor per hour.
The entire PvP portion of this game is being abused to “rank” (no skill involved don’t you worry) up in a broken system. Tbh, nothing should change with the honor system - it’s working like intended. But you better believe the entire PvP portion of this game is ruined by a few % of hardcore players that turned not actually playing the game into the way the game is played. And as with most systems, the rest of the player base followed suit where the norm is not even PvP in a PvP instance at all.
Queue up WSG/AB solo and watch what happens. One side (the side you queue) will have 1-4 HKs before everyone stops playing.
The only real way to get any sort of PvP experience is by waiting 4-5 matches to play against another group of players that actually want to play the game which is an absolute embarrassment for Blizzard.
The only people arguing against this are the players in premades abusing the system - here’s my counter argument for everything.
1. Join a premade - No I want to play the game and with actual tough, competitive matches 2. Go world PvP - Impossible when there is no one in the world, it’s empty, there’s no denying that 3. Premades are just doing this for BiS PvE gear - Fair point, but this gear is ABOUT to be replaced, is it really worth 6 months of your time? You don’t see anything wrong with abusing a system for a few more stats in already trivial content? 4. Git gud - Some premade players are among the worst I’ve seen, keyboard turning, backpedaling, warriors able to be disarmed. People in pugs are mostly players who love PvP, came back to Classic for PvP, but are unable to do anything due to players wanted to abuse a system.
Its all already replaceable with BWL gear. There is literally no point to grinding Ranks passed R10. R10, you can casually rank up to 8 and then nolife for 2 weeks to hit R10 and have a nice set of gear that will last you a while.
I honestly do not understand why people grind BGs all day for months for some equally as good gear from BWL.
I know some of you all are gonna say “but its BIS”, maybe some pieces are every so slightly better, but for the most part, almost everything in BWL is better.
And if BWL doesnt have it, MC or ZG has something that is nearly as good as the R13 gear.
HWL/GM Great sword? Why bother when Nef drops Ashkandi
HWL/GM Staff? Why bother when Nef Drops shadow flame
While I agree with your argument almost entirely, I still like queuing up with my friends for pvp. I do not however like grouping with people that would rather lose games for Honor-per-hour. We guild queue’d the other day for WSG, and beat another pre-made, it was very satisfying.
I think the bigger problem is that horde queues are so damn long that it’s upset people. I lose to premades all the time, but I can just queue up again quickly, so it doesn’t bother me as much. I think the good outweighs the bad from an alliance point of view.
I agree, I’ve been pugging with my alliance and it’s not that big of a deal if you come up against a horde premade. It’s like it sucks but you just turtle FR and either get some HKs or you don’t get HKs and ghost at the graveyard. Immediately after that game finishes you’re in your next game against a horde pug.
I’ve seen this before too when premading against other premades. The 1 cap thing is extremely common. The first cap can be pretty competitive. I’d rather be competitive for all 3 personally. The feeding HKs I always found that strange. We didn’t do that but I’d get kills as a flag carrier that way sometimes. I could only really go for HKs when we weren’t bothering with the flag anymore and on occasion the feeding HKs was obvious. Most of the time we just fought mid. I think the “feeding HKs” is a way that some premades “respect” the other premade for not continuing to fight for each flag. I can see how some would see it as win trading but if the first cap was an actual fight I wouldn’t say that’s really the case.
Yes, I should reply to the OP too. Of course, premading in BGs is PVP. Even a geared level 60 killing level 18s in Redridge is PVP. You can debate competitive PVP if you want but that’s not what you said.
I really don’t personally consider pugging to be as fun as premading either and I’ve done enough of both. It’s not about stomping the enemy team it’s about playing with other people who aren’t just name-calling in BG chat.
I don’t really have time to start my own premade and try to craft a good bg composition. And I usually have to play at night when there aren’t premades already going, so I’m left with solo queuing or queuing with 2-3 friends at best. Almost every premade I face ends with one person running flags/defending each node and 19-25 (depending on whether it’s WSG or AB) other players (literally) standing around until the game ends. So about 2-3 minutes of ACTUAL pvp, followed by 5+ minutes of no pvp, which is then followed by 10+ minutes of waiting for queue to pop only to rinse repeat. It’s excruciating. You only do it on the hope that you can draw pug v pug battle for some legit action which is so much fun, but oh so rare.
Simply put, when I say PvP it’s actual competitive battles. Both parties actually playing the game, not ghosting GY and letting the other team win for optimal honor.
Ganking I guess is PvP, but there’s nothing competitive about it.
Competition for premade groups is not welcome. You’re right, they pray for pugs every game, and a lot of teams stop trying after one flag cap by the other team in WSG. That tells you all you need to know.
Consumables, engineering tricks and easy opponents. HPH, not PVP.