Predetermined rng catered to certain accounts

i have all the armor that i need. ive switched to survival trying to get the trinkets for that spec. i gave up running mythics as marks because of this. its disturbing to see everyone getting the pieces i need. even fresh characters from my guild are getting better rng than i am. im convinced blizzard caters to certain accounts. its almost like your rng luck is determined when you purchase your account. ive had this account since vanilla. this expansion ive seen the worst drop rates ive ever seen. im about to hope to a different mmo. maybe it was all the suggestions i sent the developers they just deceided to brick me from having a chance at ever getting pieces of gear worth while. its pretty sad that ive ran dos over 40 times for the quantum device and cross bow and ive only ever seen the bow drop once for another hunter and the quantum devices drop numerous times for others. ive ran dos with my guildies and their alts countless times they were able to get the device on their mains and their alts in +10s. this is mad sus
 im considering unsubscribing

plus i get it, rig certain accounts to keep the subscriber subscribing. but it gets to the point when you run the same dungeon for your bis trinket for 5 days straight (nothing else just the same dungeon) you even have your guildies run it too but with you to funnel you the trinket if it drops but when youre pushing keys they cant funnel you the gear cause evey time its an ilvl upgrade. i had a guildie get it multiple times in one week. this is rigged


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ive had similar thoughts to this before
for example, on new raid/patch releases, the top warriors who are always in the top 100ish or 50ish for kills, seem to get all of the items they need first or 2nd week of raid.

With this tier for example, there was a warr who would already his entire unholy set and the dom slots for it, jaithys, and sylv trinket on 2nd week. I had killed all of normal 1st and 2nd week, 8 bosses of H first week, 9 bosses of H 2nd week and had no unholy set, no jaithys, no 252 wep, nothing, despite playing everyday all day and killing an above average amount of bosses.

This is a conspiracy theory that I’ve always had too! I was one of the last people to get a legendary in Legion, I always get left behind in gear in raiding even though I was there every week like everyone else.

i mean, it’s a cool theory, but it’s impossible to prove outside of a full code audit (which isn’t going to happen)

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In addition to it being impossible to prove, it’s also pretty unlikely
 though you could make a strong case for streamer luck :stuck_out_tongue:

The thing is, with an RNG system like this, there will always be people who win and people who lose
 the problem is, it’s just not a good system for meaningful progression in the first place. It wasn’t even great back in Vanilla when the loot tables were small, but now they’re absolutely massive and targeting a certain item for your build feels super bad after the 20th run.

There are better ways to tackle this
 and those ways even exist in WoW. PvP actually works like this right now
 being able to buy your base piece and then upgrade using a currency you get from doing stuff in game is a really great way to handle progression. The only real challenge is pacing. You don’t want people to get all the best gear right away, but there are ways to tackle that.

I think a certain amount of RNG in gear drops is good. It’s fun to do a dungeon and to see loot drop. But when RNGeebus doesn’t favour you, it’d be nice to, say, take your valor and buy a Rank 1 piece to fill out your build.

The whole loot system is a terrible analog for what was a purely arbitrary and highly curated means of distributing loot in table top rpgs.

The fantasy conceit that we slay monsters and plunder their possessions makes perfect sense, but once you move outside the realms of items individually assigned by a sentient gamemaster who has a vested interest in pleasing his players and can do so by ensuring that everyone gets fair treatment, things get less than perfect very quickly.

It might be cool in your 5-person D&D game that one player gets a legendary weapon. There are other ways to reward players and perhaps in your next adventure you’ll be the one. This is all easily delivered by a human being.

On the other hand, we have this pathetic, impersonal, shoddy delivery system and an outdated belief that somehow the have-nots get some immersion boost when someone else gets a cool weapon.

I think it’s time to move past mobs dropping gear. I’m not entirely sure what I’d prefer, but I think there’s an opportunity to maintain a certain fantasy essence. Rather than just putting tokens on bosses, perhaps they could drop component pieces of gear. A jawbone here, a belt buckle there. These could be turned into a vendor to combine into npc crafted gear.

Make the pieces universal enough to not stymie collection too long, but still provide reason for repeating dungeons.

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or just bring back ML :angel:

That’s by admitted design. They crippled the playerbase during Castle Nathria by vastly limiting loot drops in general across the board. Only after 2-3 months of hemorrhaging players did they restore it to, what I estimate, Legion values.

It took me 40 keys to get a 2h weapon (2h dungeons only–doesn’t include all keys on that time) at the start of 9.1, with multiple keys with friends on eligible characters helping me. I think it was something like 29 keys at +15 alone, even. So I entered SoD handicapped as hell, having not gotten a weapon out of my GV, yet.

However, I was blessed as hell in 9.0.5, having a GV rewarding me with significant gear upgrades until about the last 3 weeks of the patch. Even though I hadn’t gotten a weapon, I managed to get 3 Domination sockets and Chaos Bane relatively early.

RNG is RNG. While Blizzard DID sabotage loot drops intentionally at the start of this expansion, in a vain effort to make the drops more “meaningful”, they’ve since seen how dumb it was to get a worthless item, be unable to trade it to someone it would be an upgrade to, and reverted that. Granted, I still think they’re idiots for removing Master Looter for guild groups, but whatever. They’ve only doubled down on its removal in the years since.

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From years of playing Blizzard games, it’s my tin-foil hat time to shine

This is all personal speculation and such, so don’t take me too seriously. :3

Blizzard games have 3 basic loot rng generators.

1 - Account/Character hash RNG

Did you ever have a character that is specifically lucky/unlucky? The combination of account and character can lead to odd luck. Personally, I have an Paladin that has a surprisingly high chance of receiving locked loot boxes from mob drops. The rest of my account? Nothing. But that Paladin will literally get at least one per hour if grinding mobs.

2 - Pity RNG

Go play something else. Anything. Spend 6 months away from WoW/Diablo/etc and you’ll come back and all your dreams will come true. Well, not all of them but you’ll definitely have that rare world drop or mount you’ve been trying for fall into your bags. There are exceptions like weekly raid farm and the super-rares. You’re not going to get Invincible or the Phoenix, but literally day one of you coming back, something will drop that you weren’t expecting to cheer you up for coming back and seal the deal. Your rng will slowly drop until it becomes the opposite of good luck: the “Desire Sensor”.

3 - Seeded RNG

“Wow, that didn’t drop again this week???” Yes, and it will likely never drop if your Guildmaster decides that he should be the first one in the instance, and his seed has the caster staff on high chance but not the melee trinket. From years of LK raiding and seeing hundreds of hunter bows, caster staves and rogue maces but only twice seeing the melee trinket (you know the one) this is absolutely confirmed 100% in my book. Not sure how it works with lfg systems (leader? alphabetical?) but walking into an instance it absolutely creates a seed based on the first person inside.

Anyways, yeah. RNG is a curse in this game unless you’re one of the chosen few, and I don’t even want to get into the concept of “Streamer Luck.”

My RNG is terrible. Has been since I made the account. Even rolling in my RP events, I rarely roll above a 10 if out of 20, or above a 50 when our of 100. And it doesn’t even matter what character I play, they all share the same cursed dice.

I have exactly one rare mount since I joined in Cata, over my entire account.

Honestly I just liked BfA loot drops, both raids and M+.

The idea of everyone getting at least something was always good, and it was often enough that there was a sizeable amount of progression you could do that only relied on you doing a dungeon or two a day.

In SL I’ve had entire LFR raids where I’ve gotten nothing. I haven’t been back since because it’s just horrid.

Castle Nathria pushed me away from actually doing raids because of how low the drops, in N and H.

The worse you are at the game, the higher chance you get a piece of gear. Plain and simple. It never fails. Did the lowest DPS in a dungeon? Here’s your loot. Died within 30 seconds of boss pull in a raid? Look at that, the one item that will benefit the floor tank (and rolls a 99 without fail). Blizzard 100% has a hidden RNG on player accounts, and every account is different depending on if you’re a streamer, a high spender (shop items), or if you’re a complainer.

I’m the complainer. At least, the one time where an enraged player was going into detail about how he was going to kill me and my wife after our group failed to time a key in Shadowlands. He was from my server. Of course I reported him, since, y’know
 death threats are illegal in any state. Added him to my friends list (his character) to make sure he was actually banned. Several days go by, see him on every day. Message from staff: “Your recent reports has lead to a sanction of another character”. Look at friends list - guess who’s on? I make another report. Telling them a person who is, quite literally, breaking the law in their game should be permanently banned. Told them I added him and see him still playing and they’re lying about the sanction.

I got a one week ban for calling them out.

A one week ban because I told Blizzard he was giving me and my wife death threats.

TL;DR: After all that happened, I’ve noticed a sharp decrease in any drops. People around me getting gear left and right. Maybe 1 in 10, to 1 in 15 dungeons will drop something for me. It was never like this before. Blizzard 100% controls your account’s RNG in secret. Can’t tell me otherwise.

That’s why you’re 394 ilvl with 2 set and S tier trinkets right?

Hah, a whopping 2 piece set in the
 5 weeks(?) raid has been out? Plus maxed out raid/M+ vault every week? That’s abysmal. Almost everyone has their 4 set by now if you’re raiding every week lol

And one trink is really good. the scale is decent at best lol

Next.

First off, nice necro thread.

Second, this is copium. I’ve seen 2 pieces of tier and I’ve cleared normal/heroic every week, one of those pieces was from my weekly vault as a M+ piece. This is on my main btw.

It took me weeks, endless key farming, and an excessive amount of work just to hit 390, and I only recently hit 400 after farming out the pieces required to craft 405 and 418 gear.

I have like 900 primal chaos or whatever it’s called.

My Druid, main raid alt, was 2 piece and 370 within 4 hours of hitting level 70. It’s now 390 something after maybe a week of work, not including last week.

This Mage, which sees very little if any play currently due to the state of Fire (off topic :dracthyr_cry_animated: please fix fire blizz), got all of the m0 pieces and m+ gear it’s wearing this week after a combined 7 keystones worth of gameplay, 4 0s, and a world boss - all of which dropped gear for me.

Neither of my raid alts have enough primal chaos to craft the smallest pieces of gear.

Character RNG? Sure, I can believe that. Saying it’s controlled by Blizz as some form of spiteful retribution for calling them out? That’s copium.

Seeb this happen over and over to players who are on fresh accounts and Kill 1 Raid boss and get the mountn whether its Current Content or a mount in old expansions where the drop rates are even lower.

And Despite what I read About Blizzard not actually having the right to modify yourRNG onyour account I don’t Believe that for a second. People who have had temporary bans 24/48 hours instantly get put into the Bad Sport catergory and like Me I have been there from Forum Siilnces to in game Bans for Player names I guess Fistyourself for my First monk was ok for 9 months until the ingame scanning finally flagged it since it was not a reported violation from players and another name that blizzard claimed was like a question or sentence which was somehow not appropriate and I get it I did not read the Terms and Conditions since I don’t Read anything period.

But Accounts having different RNG to others as in Accounts with good Standing and regardless of Log time get more Benefits than Accounts with Bad Standing and therefor get a Percentage Decrease and not even Blizzard can convince me otherwise or even show me the Data for my account break it down in laymans terms for me so I understand it I still would not believe them.

Think what you will but hey Mess up Code all the time so messing with Players Accounts is not out of the question.

Streamers and top tier players run with top tier guilds that start mythic raiding almost right away. Those top guilds have loot councils where everyone passes on loot and gear is fed to those best players first. It’s not them winning loot rolls.