Precog and new players playing a caster

Tradeoff isn’t great when casters already have so many tools to offset it, like multiple spell schools.

Kick a fear and you get bolted, or lock shadow they just flash heal.

Miss kick you have to wall and/or trinket.

:dracthyr_comfy_sip:

At the very least procog duration should scale with interrupt duration so a mage missing kick basically bubbles the enemy target and shear only cogs for like a second.

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Nice try Big Warlock you can’t influence me.

I mean destro lock is the only real criminal in that aspect that you can kick their cc and they can lob big bolts in your face. Priest can heal yes but thats not doing dmg to you and affy just get’s shafted hard if it gets kicked

My flash heal says hello

I think it depends on the spell’s cast speed and the impact it has. A 3 sec precog window isn’t so bad if its just one CBolt that can’t be stunned/ cc’d but can still be reflected, grounded etc, but its not just one Cbolt in a precog window, its several.

While I get a precog on shadow, and its not nearly as impactful.

2 Likes

What do you even mean?? Half the melee are now midrange now.

Let’s not even go pretend is hard to disrupt, every spec currently have about 3 to 4 ways to instantly disrupt a cast and this is without using an actual interrupt.

Give all healers to their major heals a cast time and let’s see how quickly pvp implodes.

Also none of the supposedly melee specs should have any range interrupts especially the ones little by little that changed over to midrange now…DH/DK both of these need their interrupt to be change over to melee only.

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it reaches up to double digits for some comps if they REALLY want to stop you from casting and they’re all on 30-45 sec cds

yeah that’s kinda my point. Precog is the laziest solution to a legitimate problem where we just trade one problem for another.

also the issue where as we get more and more secondary stats and some casters are just going all in on haste, precog in S3 looks very different from precog in S1.

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Then if you miss a kick you shouldnt be allowed to spell reflect immediately after

7 Likes

i wish casters could play against destro lock/frost mage/hpal so you can understand why there is no sympathy for the stops in the game.

Like you really dont know oppressive unfair game design until you queue into that as a not rogue/mage team.

Can they not…?

When I’ve played shadow demo mw into wizards, we have less stops than melee do.

not in the same capacity.

Well fortunately frostbite is gone next expansion so you get to W key cast bars to your hearts content.

That said; grip, chains, silence, dragon stun, and more are all very much ranged abilities. You have the ability to stop their go and get on target almost as much as they do you.

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buff precog to reduce dmg by 80% on proc too just to trigger dbl melee comp qers failing the easiest skill check in the game

3 Likes

Then say bye bye to Double Time.

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god the dream, a way to escape warriors for a small window would be so nice. I watched a clip of Bajheera sustaining like 2.5 mil ST on a spriest, it was abuse.

im a firm believer warrior is actually the worst designed class in the game, its oppressive against specific classes to the point where its actually worth afking the game to go next.

honorable mention for ret pally/ hunter/ww

Hello, I don’t even run it and got 2100 in solo shuffle

For Destro, that is a fair point. That point is mitigated by the fact that kicking CB locks us out of every single spell school, But I will let you have that one.

For Aff? Kick anything at any time and basically out entire spec is locked down. Technically we can cast MR but that is it. And if MR is kicked, we still have access to nothing.

Pretty sure demo is all shadow/shadowflame… sure their pets can passively do damage in the meantime, but pet control is effected by the interrupt and I would argue that Demo is even more susceptible than aff cause at least aff can dot on the move. A lot of Demo is standing still and hard casting which is obviously a dangerous gamble.

Point being, your response partially valid at best but basically invalid practically speaking.

Refer back to what I just said. And yes, Shadowpriest would be a FAR FAR better example for you to use for that reason. They have access to their shadow school, holy school, and I think PWS is separate school (can I get a confirm for this?). They, like demo locks, spend a lot of time hard casting and they do benefit from having access to those schools… benefits that locks, as an example, don’t since we don’t have a castable heal (did you know kicking a MR or CB also keeps us from using our healthstone?)

miss a kick and you can just spell reflect. Or try to run through us so we aren’t facing you. Precog barely lasts a full cast and then you can go right back to stunning/CCing us, it isn’t quite as punishing on melee as you make it out to be, especially in comparison to how punishing it is for caster to miss a kick bait.

Absolutely not haha. Standardized time was the best solution, and it is something that you can manage around. If they are precog… maybe go after someone else or use a movement ability to get LoS for the few seconds aren’t able to lock me down for slaughter… or you know, just bladestorm so I can’t CC you during precog… and then bladestorm again for good measure so I still can’t CC you… and have to still use a movement CD and possibly a defensive, while I am precog, because as stated, you missing a kick is far less punishing than me getting kicked.