Pre Nerf Heroics please!

Just some of the nerfs heroics got in patch 2.1, see for yourself the massive difference this would have on difficulty (this is just a few of the dungeons). As you can see we have the info from these patches, and so does blizzard, even if they go for a later patch like 2.4 talents, they could easily give us the versions of these without the massive nerfs. Please make heroics at least a little bit more challenging for the first half of TBC. please Blizzard. its what im most excited for :frowning:

Hellfire Citadel:Ramparts

  • Bonechewer Destroyers now has a 2 second melee round time and will no longer Knock Away and wipe the target’s threat on Heroic.
  • Bonechewer Evokers now attack slower.
  • Bleeding Hollow Scryer’s Fear extended the repeat cooldown so the ability will happen less frequently.
  • Bonechewer Raveners on Heroic, damage has been reduced and will now attack slower.
  • The Liquid Fire damage radius graphic has been slightly altered to align more properly with damage; and damage has been significantly reduced in Heroic difficulty.
  • Omor the Unscarred’s Treacherous Bane ability on Heroic will now have the correct damage listed on the tooltip. The damage has also been reduced in Heroic. Changed the graphic to be more noticeable.
  • Added a 2 second cast time to Omor the Unscarred’s Treacherous Aura and Treacherous Bane abilities.
  • Vazruden’s Revenge damage has been raised on Heroic difficulty.
  • Nazan now emotes before landing.
  • Nazan now has a slight delay before fireballing after breathing fire while landed.
  • Vazruden’s Warn Horn is now present in Hellfire Ramparts. It can be used to call Vazruden back if he leaves the instance between wipes.

Hellfire Citadel: Blood Furnace

  • Shadowmoon Adepts on Heroic now double attack instead of triple attack on occasion.
  • Laughing Skull Legionnaire no longer uses the Sweeping Strikes ability.
  • Shadowmoon Technician’s Silence spell is used less frequently.
  • Laughing Skull Warden will stay engaged with his main target on Heroic difficulty.
  • The Maker’s Exploding Beaker damage and knockback radii have changed for consistency to both be 8 yards.
  • The Maker’s Exploding Beaker damage has been increased on Heroic difficulty.
  • Shadowmoon Technician’s Throw Dynamite ability damage has been increased.
  • Nascent Fel Orc will Dual Wield properly now.
  • Keli’dan the Breaker’s Shadow Bolt Volley has had both its damage and range increased
  • Shadowmoon Channeler’s Mark of Shadow will have a longer delay before being cast at the start of the fight and now does more damage.
  • Felguard Annihilators and Felguard Brutes will now do less damage.

Hellfire Citadel: Shattered Halls

  • The Resist Shadow buff cast by Shadowmoon Acolytes will be dispelled from players if they leave the dungeon.
  • Shattered Hand Reavers will do less damage in Heroic difficulty.
  • The Uppercut used by the Shattered Hand Reaver now has a smaller combat range.
  • Rabid Warhounds on Heroic will now do less damage.
  • Shattered Hand Houndmaster’s Impaling bolt damage and movement impairing effects have been increased.
  • Warbringer O’mrogg now applies a smaller amount of threat to the target of his Beatdown ability and will now correctly disable his Burning Maul ability after a wipe.
  • Warbringer O’mrogg and Warchief Kargath Bladefist can be seen from a farther distance.
  • Warchief Kargath Bladefist can now travel slightly farther during Blade Dance.

Coilfang: The Slave Pens

  • Coilfang Defenders are only found in pairs while in Heroic difficulty.
  • Wastewalker Slaves will now be more difficult in Heroic difficulty.
  • Coilfang Defenders in Heroic difficulty no longer dual wield with their shields.
  • Rokmar the Crackler will now only apply Grievous Wound to his current target.
  • The maximum range of Quagmirran’s Poison Bolt Volley has been increased and the spell now ignores line of sight. The damage over time component also is now fully affected by a player’s nature resistance.
  • Coilfang Defenders should come in no more than a 2 pulls in Slave Pens on Heroic Difficulty.
  • The 2 Myrmidon, 1 Sorceress, 1 Slavehandler pull has been changed to a 2 Myrmidon pull.
  • Naturalist Bite is now level 70 in Heroic difficulty Slave Pens.

Coilfang: The Underbog

  • Underbat in Heroic difficulty damage has been reduced.
  • Underbog Lurker in Heroic difficulty damage has been reduced.
  • Wild Growth on the Underbog Lurkers has been fixed.
  • Underbog Lurkers will now have a slight delay before using the Coral Cut ability on a target.
  • Murkblood Oracles and Murkblood Healers now have more mana.
  • The Murkblood Spearmen’s Throw ability does more damage in Heroicdifficulty.
  • Lykul Wasp and Lykul Stinger melee damage has been reduced.
  • Underbog Lords have had their damage reduced.
  • The Black Stalker’s Spore Strider Summon should happen at more regular intervals and be less random.

Coilfang: Steamvault

  • Coilfang Oracles, Coilfang Sirens and Coilfang Sorceresses now have more mana.
  • Coilfang Engineer damage has been increased in Heroic difficulty.
  • Coilfang Engineer Throw Bomb ability damage has been increased and will throw more frequently.
  • Steam Surger damage damage has been significantly reduced.
  • Tidal Surger damage has been slightly reduced in Heroic difficulty.
  • The Bog Overlord’s Trample has been changed to be a 50 yard radius effect, but now does decreased damage and will be used less frequently in both heroic and normal difficulty.
  • Coilfang Siren’s Fear now has a 1 second cast time and no longer removes all threat from feared players.

Auchindoun: Mana-Tombs

  • Ethereal Sorcerer’s in Heroic difficulty will summon Arcane Fiends less frequently.
  • The Dark Shell of Pandemonious is now more visibly noticeable when cast. The duration has been lowered from 8 to 6 seconds for Heroic difficulty.
  • Ethereal Priests, Ethereal Sorcerors, Spellbinders, and Theurgists now have more mana.
  • Nexus-Prince Shaffar’s will now summon Ethereal Beacon at a more regular interval.

Auchindoun: Auchenai Crypts

  • Angered and Raging Skeletons have had their movement speed decreased on Heroic difficulty.
  • Avatar of the Martyred’s Mortal Strike damage has been reduced.
  • Shirrak the Dead Watcher’s Fiery Blast damage has been reduced on Heroic difficulty.
  • Raging Souls will now correctly despawn after casting their Rage spell on Heroic difficulty.

Auchindoun: Sethekk Halls

  • Sethekk Guard’s damage has been greatly reduced.
  • Sethekk Ravenguard’s damage has been reduced on Heroic difficulty.
  • Darkweaver Syth’s aggro radius has been increased, and he can now see through both stealth and invisibility.
  • Sethekk Oracle’s Arcane Lightning damage reduced and it will be cast less frequently.
  • Sethekk Oracles, Sethekk Shamans, Cobalt Serpents, and Time-Lost Scryers in Normal difficulty now have mor mana.
  • Sethekk Prophets, Time-Lost Controllers, and Time-Lost Shadowmages in both difficultys now have more mana.
  • Added a 1 second cast time to the Spell Reflection ability of the Sethekk Initiates. Note that this is an ability and not a spell, and as such the ability can not be interrupted via counterspell, kick, and other interrupts.
  • The Arcane Destruction buff cast by Sethekk Scryers when mind controlled or spell-steal is used, will now be automatically dispelled when a player leaves the instance.
  • Sethekk Talon Lords now wield a scimitar and shield instead of a polearm.
  • Time-Lost Shadowmage will now be able to cast Curse of the Dark Talon spell more than once.
  • Talon King Ikiss on Heroic difficulty has been significantly reworked. He now has a point blank area of effect slow spell, increased damage on the Arcane volley , increased damage on the Arcane Explosion, and reduced the frequency on his Polymorph.
  • Talon King Ikiss is more obvious when he is about to cast Arcane Explosion.

Auchindoun: Shadow Labyrinth

  • The Shadow Defense spell cast by a Cabal Acolyte when mind controlled or spell-steal is used, will now be automatically dispelled when a player leaves the instance.
  • Fel Overseer’s Mortal Strike in Heroic difficulty now deals less damage.
  • Malicious Instructor, Cabal Cultist, Cabal Assassin, Cabal Fanatic and Blackheart the Inciter have all had their damage reduced in Heroic difficulty.
  • Cabal Cultist’s damage has been reduced in Heroic difficulty changed.
  • The damage dealt by Murmur’s Thundering Storm is now increased properly by Resonance.
  • Reduced the number of creatures in Shadow Labyrinth.

Caverns of Time: Escape from Durnholde

  • The Durnholde Mage’s Polymorph spell will be cast less frequently.
  • Infinite Slayer’s Mortal Strike damage has been reduced.
  • Lieutenant Drake’s melee speed has been slowed slightly and damage reduced.
  • Captain Skarloc’s Consecration ability and melee damage has been increased on Heroic difficulty. He will now take damage properly when he dispels Unstable Affliction.
  • Infinite Defiler’s Curse of Infinity on Heroic difficulty has been renamed to Bane of Infinity, since the effect is not removable as a curse.
  • The Human Illusion spell will now interact correctly with Shadowform and Druid shapeshifts.

Caverns of Time: Opening of the Dark Portal

  • Temporus’ Spell Reflection ability on Heroic difficulty now has a duration of 6 instead of 8 seconds.
  • Temporus may no longer be disarmed.
  • Chrono Lord Deja’s Time Lapse may no longer be reflected.
3 Likes

Did you read all these? Some are buffs, not nerfs, so to say all are nerfs, is lying.

And some nerfs were necessary, unless you want to have a dungeon people avoid like plague because of some stupid mechanic that was overlooked and fixed later.

2 Likes

Ah, yes. The well known nerfs such as…

I think what you meant to say is that Heroics were balanced in 2.1, some being notably much more overtuned than others and they were changed to be closer in terms of difficulty.

Nah. Considering how low-effort Classic has been, I’m 99% sure Blizzard is just going to give us 2.4.3 and be done with it.

As above pointed out the balancing stuff is much better but damage nerfs should be left out.