After playing the beta and chatting with some friends who’ve been questing too, the 5.3 XP nerf actually makes a lot of sense.
For those who haven’t been keeping up: when 5.3 dropped, it cut the XP required from 85–90 by 33% per level. That matched what we had in beta up until last week. But the latest beta patch reverted it—raising XP requirements back up by 33%.
The problem? If you hit, say, level 89 and head to Dread Wastes, doing every single quest in the zone still leaves you ~15% short of level 90. This stays true for pretty much every zone.
This causes two issues:
No alt route variety – You’re forced to do the same full set of quests every time, killing replayability.
Quest bottlenecks – Like in original MoP, some quests will get overcrowded, and if you’re required to do all of them, there’s no avoiding it.
Honestly, the nerf helped smooth out the leveling flow. Reverting it feels like a step backwards.
I already used the in game confused?/bugreport tool to make a suggestion exactly like you just did. However, in the live game, we will have reliable dungeon queues, which should smooth out the lack of quest experience…
It would probably be for the best to have the nerfed values in the game. Other expansions for Classic had the latest experience values. It is a little silly to have people do every quest in the expansion and still not be max level. This is especially the case when pairing it with the original daily and reputation requirements that came out. There was a reason why 5.1 was rushed out as quickly as it was and the experience values were changed in 5.3. It was because people were getting burned out. If Blizzard does not want to feel forced into rushing out the later two raids and give the first set of raids room to breath, the experience values need to be the later version as one of many needed fixes.
Does this include xp values from heirlooms for at least lvl 85 to 86 assuming they work. Also i cant remember but didnt they leave JJ up until raid release in cata?
They absolutely need the lowest xp requirements in at launch. Alts will be heavily reduced if it’s 33% more per level, it won’t be as fun because it’s the same exact grind every time. Completing every zone in a remaster isn’t enjoyable. No one is coming back to MoP for the leveling, we just had that last summer with Remix where a majority of people have seen all the quests. People are coming back for the systems and class design. Not slow leveling.
Forced you say? I never quest to level. I’ll do some combination of BGs, dungeons, mob grinding (a rare mob gave me 150k exp at lvl 86 for example) and archaeology (experience on every single dig x6 per site). The fact that you need your hand held for a measly 15% of a level is a sad reflection of modern gaming.
In the late 90s early 2000’s Ultima online with no levels, no experience and no quests would have blown your mind. Questing is the McDonalds of mmo’s.
btw if we still get 2 Darkmoon Faire per moth and you will get 10% XP buff on it so that ~15% not will be a problem… and maybe they will nerf that 33% on p2 who know…
While I do understand some people may not like it, I feel like having those pre 5.3 values makes playing MoP authentic. Initially, MoP levelling was a terrible grind I remember how I had to farm for a few more levels in dread wastes to reach max level. Private servers tend to disable that making people feel like MoP levelling was a joke (timewise), which it really wasn’t.
Imo it should stay like that, but nerf it around 5.2 or even 5.1, instead of 5.3 (or whatever their equivalent phases are).
No, not really. It was the longest that’s all. Besides the changes came in 5.3
Reiteration of an expansion aka “Classic”. If you want to just smash your head into a raid, go play any pserver that has x50 xp. Blizzard’s Classic has been very consistent with its levelling experience. It is not mimicking pservers with some insane XP values so that you reach max level within minutes.
There is - it’s how it was back then. There was no expansion that did such a insane XP nerf during its runtime and they just did it because they knew Warlords of Dreanor was at least one year away so people could level their alt army.
Source? Can you provide literally any source of all your claims.
As far as we know they have not promoted Mists of Pandaria Classic as being “faster cadence” or similar. You can assume it will be as long as Wrath or TBC which one of them almost lasted 2 years. If they are going with the 6-months period for each tier, you will have at least one and a half year of Mists of Pandaria, plenty of time to level up.