I provided theoretical maximums based on my stats calculated in excel (raid or M+ ignored, it’s just numbers). I only have overhealing values in raid so used that for OH basis, it can be completely ignored, all were found to be quite similar actually. I’m only looking at maximum hps on talent nodes, renew obliterates the 15% buff from sanctify in that regard (provides about 100k more heals per cast, or 97% more healing than the sanctify buff), while providing multiple synergy with renew procs and removing conditions, so I used that node. If you want to use sanctify buff in there then the total healing is reduced to around 900k from 1M.
It’s great if it’s working for you now. Actual conditions are always great to look at over theoretical.
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I’m not forgetting the 25% Trail of Light or the 20% Binding Heals in my numbers. I factored those in.
The bottom line is that, talent efficiency aside, you can technically pump out about the same amount of party-wide healing over the course of eight seconds. I personally think it’s a rediculous way to spec your healing but, without a doubt, for those eight seconds it’s roughly the same.
I don’t think it’s practical, I would never do it, but the numbers are not as far apart as I thought they would be. The 20% decreased mana and cast time and the 15% increased Prayer of Healing talents are really carrying the whole thing.
4-piece will affect Flash Heal and Prayer of Healing almost exactly the same unless you take the Renew talent for PoH, in which case you would average an extra 12.5% chance to land a renew on a random party member. For Flash Heal you will get more whatever-those-procs are for instant cast Flash Heals.
Blizzard seems to be on the ball the procs from this set, it would very likely see a 35% renew duration when it does proc, essentially giving the 4pc set a clean 17.5% multiplicative factor to the numbers.