First off, I want to give credit where it’s due… The War Within has been an absolute blast so far. Blizzard has clearly started taking player feedback to heart, and it shows in the many positive changes we’ve seen. This is why it’s so crucial for us to keep voicing our thoughts… it’s the driving force behind the game’s ongoing evolution.
However, while I understand the reasoning behind the recent leveling difficulty adjustments, the timing feels off and risks alienating a significant part of the player base. Dropping this hotfix right after the global launch only fuels the controversy surrounding the paywalled Early Access (EA). The expansion itself has been stellar, but the paywall around EA was already a hot topic, and this latest decision just deepens the divide.
Some might say that Early Access didn’t provide any real advantages, but that’s not entirely accurate, here’s an example… Ask anyone who plays the auction house or dives deep into professions. There were definite perks that aren’t immediately obvious. Just because not everyone felt the impact doesn’t mean it wasn’t there. This is a prime example of how the benefits of EA might not be visible at first glance but are very much present.
Moreover, based on what I’ve seen, the leveling experience was consistent throughout the beta. It’s hard to ignore the fact that this hotfix is being rolled out now, right after the global launch. This was a known issue, it should have been addressed earlier, during the beta or immediately after EA launched.
There’s also the question of how returning players, those who skipped Dragonflight and are now jumping into The War Within at level 70 with sub-400 item level gear, will fare. Will they struggle against the newly scaled enemies? If so, what’s the plan to help them? It’s important to think about the experience of returning players who might find themselves at a disadvantage due to these changes.
The fairest approach would be to delay this hotfix until next Tuesday or the start of Season 1. Rolling it out tomorrow could reinforce the perception that EA was “pay to win.” While not everyone may agree with that view, a significant part of the community will (based on hours of reading the forums and social media), and that’s not a good look. This should have been handled during the beta or immediately after EA launched. Since it wasn’t, waiting until the next major update seems like the best way to maintain fairness.
I want to emphasize again that The War Within has been incredibly enjoyable, largely because Blizzard has been more responsive to player feedback. That’s exactly why feedback like this is so essential right now, to keep pushing the game in the right direction. Everyone should keep sharing their thoughts to ensure the game continues to improve for all players. Dragonflight was the first expansion that I skipped since Vanilla. I’m back and I’m really liking the direction they’re going with this expansion. See you all in Azeroth!